No it wasnt 1:1 would be way to big, would you like to walk several days from bagemd to bree? Our should be around 1:100, but i could be wrong with that.
if the terrain was all beautifull heck yeah i would!
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No it wasnt 1:1 would be way to big, would you like to walk several days from bagemd to bree? Our should be around 1:100, but i could be wrong with that.
A single road job would take weeks to complete. River digging would be out of the question . And the person who creates the map will die off old age before he finishes it. Dont get me wrong though 1:1 scale was my dream as well but ... but... it might be ... to much work. Lets focus on finishing this map and then we can always see what we do with the time we have left.if the terrain was all beautifull heck yeah i would!
Pellargir is not my first project I know what I'm doing
Why?The size of the city with the triangle will need more space
I never doubt I'll like the result, but not as much as the triangle shape.you will enjoy the city at the end
Inner channels don't have to be so large, especially in my vision .it needs more space since we have to do a giant triagle in the middle of pelargir and we have to do large channels for docks or we can't place ships in
Get outI actually loved building those diagonal houses in Minas Tirith, Weird af, but fun.
I don't think we're using your postern gate idea, simply because there is no logical place in the wall design to put one.Otherwise, have you decided to not include my postern gate suggestion or is it just not yet build ?
The triangle shape would look cooler for sure, but the ships and some of the houses would have to be built diagonally, and I can tell you that no matter how well diagonal ships are built, they look a bit off.Why?
But yes, I didn't think about ships...
I never doubt I'll like the result, but not as much as the triangle shape.
What do you mean? One could totally be placed!I don't think we're using your postern gate idea, simply because there is no logical place in the wall design to put one.
well i think we got some diagonal houses in MT but even in areas where the should be used, we made normal ones instead. So the reason for MT to look good, in that aspect, is that we didnt made that much triangel houses.MT looks totally OK for me.
It's one thing to have to put in a few diagonal houses in MT.We could have done the same for Pela.
A single road job would take weeks to complete. River digging would be out of the question . And the person who creates the map will die off old age before he finishes it.
Cool, because it wouldn't have been a whole city.It's one thing to have to put in a few diagonal houses in MT.
....it's a whole different story of pain to make a whole city out of them.....