Some people probably wonder what is the next stage of Moria building and when actual building will happen. For now only empty halls, 2 unfinished big ones made by stafff and eastern gate entrace have been done. Whats next and when this stuff will be finally available?
Here are the answers:
1. As soon as i layout all halls (1 and half of deep to go) in current layer, eastern city part few things will happen:
-we will have 3 competitions: first, competition for 2nd hall pillars (1 winner) and general, empty 2nd hall wall parts design (1 winner). Third competition will be for murals and paintings on these wall parts (multiple winners).
-we will open more halls for artists, but there will be limit of how many halls will be open at the time
-we will have (hopefully) many public jobs for tunnels, details, ruining, small chambers (for the start) etc.
-plotworld area for concepts, houses, smaller chambers
2. At some point you can expect build days or timelapses
3. I consider 2d map as top layer. Map won't be as detailed but, for example, it will show bigger halls, caves, connections between them (as dots etc). Font might be in the movies style.
4. Before most of the above can happen I NEEED TO FINISH RESOURCE PACK! So if you see that there is no big progress, its because there is almost no input in requested textures. Instead of complaining, download gimp and start playing with filters and stuff, maybe you got the talent for it?
Textures requested:
http://www.mcmiddleearth.com/threads/dwarven-textures-requests.2404/#post-28633
Here are the answers:
1. As soon as i layout all halls (1 and half of deep to go) in current layer, eastern city part few things will happen:
-we will have 3 competitions: first, competition for 2nd hall pillars (1 winner) and general, empty 2nd hall wall parts design (1 winner). Third competition will be for murals and paintings on these wall parts (multiple winners).
-we will open more halls for artists, but there will be limit of how many halls will be open at the time
-we will have (hopefully) many public jobs for tunnels, details, ruining, small chambers (for the start) etc.
-plotworld area for concepts, houses, smaller chambers
2. At some point you can expect build days or timelapses
3. I consider 2d map as top layer. Map won't be as detailed but, for example, it will show bigger halls, caves, connections between them (as dots etc). Font might be in the movies style.
4. Before most of the above can happen I NEEED TO FINISH RESOURCE PACK! So if you see that there is no big progress, its because there is almost no input in requested textures. Instead of complaining, download gimp and start playing with filters and stuff, maybe you got the talent for it?
Textures requested:
http://www.mcmiddleearth.com/threads/dwarven-textures-requests.2404/#post-28633