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I got an idea for light in Lothlorien and making leaves looking permeable for light.
I like the idea ...
A lot of light below the trees was very important to me from the beginning of the project till now. I tried a lot to achieve this (inclusive hiding Glowstone below carpets). Finally @Ryiw and I made a lot of 1x1holes in the canopies of the trees where it was too dark at the ground. Without shaders this works very well and it's very hard to spot these holes. I think this method worked very well and all regions of Lothlorien except Caras Galadhon and Cerin Amroth have enough light on the ground (use video setting > brighness set to bright). I can't say how it looks like with shaders, my computer always crashes when I try to use shaders. In Caras Galadhon and Cerin Amroth the large fletts are the problem. Small shafts of light permeable leaves will not help there and I don't think it is a good idea to make the planks of the fletts light permeable.
Some larger shafts of light permeable leaves could probably help there, I think we could try that.
But we have to be careful to get...
I also fear this could bring up problems when using shaders, like beams of light out ouf nowhere. I would be happy about some feedback of shader experienced people about this point.... just the right shadow to keep the forest vibe.
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