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U write this after I build a whole farm in ironmereAlso can you hold off on the houses for right now, as the designers are having a meeting on Saturday if we are going to have diagonal builds in MCME. So, if the answer is yes then this might want to be incorporated into your layout. Also have you thought about water source for village? Storage? Defense? Just an idea but maybe if the huts were against the main river it could also be a fisher's village?
Also agree with Eriol that the fields should be more rectangle or follow landscape. Also have you thought about the three field system for your grains?
Are you going to build the village using the rp 2 or the normal rp? If you plan on using rp 2 have you worked out with Eriol of how to manage it with the merge. If you plan on starting building after the merge than all is fine. Also imo the cow pasture is very tiny. I live in Switzerland and I am surrounded by cow pastures, that is very small. You might want to take that into account.
I started it this morning didn't realise minor projects needed to go on hereUpdate this thread more often and then I would have known.
Very nice planning. Just the fields look quite random shaped. Imo they should have a shape defined by practical considerations: Terrain especially streams can define field borders also roads and paths. Otherwise borders should be quite straight as this is most practical (for ploughing for example).
Please plan where there will be paths between the fields and where not. Also the road to the manor seems to run through one fields, wouldn't it be more practical to have the road along the small stream nearby?
Also can you hold off on the houses for right now, as the designers are having a meeting on Saturday if we are going to have diagonal builds in MCME. So, if the answer is yes then this might want to be incorporated into your layout. Also have you thought about water source for village? Storage? Defense? Just an idea but maybe if the huts were against the main river it could also be a fisher's village?
Also agree with Eriol that the fields should be more rectangle or follow landscape. Also have you thought about the three field system for your grains?
Are you going to build the village using the rp 2 or the normal rp? If you plan on using rp 2 have you worked out with Eriol of how to manage it with the merge. If you plan on starting building after the merge than all is fine. Also imo the cow pasture is very tiny. I live in Switzerland and I am surrounded by cow pastures, that is very small. You might want to take that into account.
Yes, that's what I'm doing. Idk when the conversion will take place, but then I'll go back and add more details, add some more crops and change some materials.Probably better to use the old gondor pack?
'Project' update: all roads and walls have been done and detailed in jobs today. Also we marked all crops/houses/other colors from the planning, but I still need to line out the house plans since I don't have definitive concepts yet. I experimented a bit with a bit northern-European architecture applied to a southern climate (half hip roof, timber framed)(applied to southern climate as in: gentle sloped roof, light materials).Small list of tasks needed to be done for this project
- Tomorrow: make planning, assign crops to fields and assign possible professions to houses
- This week: make house concepts and convert the (image) planning to the world.
- Deadline: 2 weeks.
- Houses in village
- Farmhouses
- Fields with voxel support from designer
- Connecting roads
- Possible terrain refinement (I don't want to waste much time on this)
- Vegetation with voxel support from designer
Well there will be gardens around thr manor, which will probably have hedges yes.do you think you can add hedges behind the Manor walls to give it some more visual appeal? Also, what do you guys think about a discussion-project thread for each project and then kind of an official public -project thread for each topic as I feel some updates are being swamped. And in the discussion ones you can quote people from the official one.
The plan looks much smaller than it actually is. I think the pen is about 8x8 blocks, which according to you would give space for 13 pigs. But more importantly, I based my pen on some medieval reconstruction images. In medieval times the pigs spent a good time of the day in the forest to gather mast, which just means acorn-harvest rly. Acorns contain a ton of fat and provided most of the growth of pigs. Mainly why oaks were so popular.Can i draw out the fact that the swine pen need to be bigger, on average a pig will need are 5 M^2 of area dedicated to him , unless you want like 1 or 2 pigs you will need a bigger space for them to grow
I built the village, farm walls and roads in rp:Gondor, but I'll use rp:2 for the manor. I'm building it in plotworld rn.Yes, but we need to copy your village to plotworld and back after the rp merge. Please have in mind that copy/pasting messes up quite a lot of stuff (missing paintings, derped block states of catus e.g.)
So it's your decision, but building in rp2 will require quite some derp fixing after the merge.
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