I edited the plan quite a bit. I'll state a couple of things here, the rest will be covered in my replies. I added walls, for example on the slope west of the manor. This will require some hand terraforming; to terrace the terrain.
To the south of the manor there will need to be some trees around the southern rose field, to keep the soil from washing away and eventually defertilizing the soil. I added two rose fields around the manor, because you really need a lot of roses to make a decent amount of rose oil.
I added a swine herd next to the lord's wood. Pigs get a lot of fat from the acorns in the forest. Obviously this would requite the forest to be mostly consisting of oaks. The swine herd is the poorest member of the community, hence he lives outside the village border.
Very nice planning. Just the fields look quite random shaped. Imo they should have a shape defined by practical considerations: Terrain especially streams can define field borders also roads and paths. Otherwise borders should be quite straight as this is most practical (for ploughing for example).
Please plan where there will be paths between the fields and where not. Also the road to the manor seems to run through one fields, wouldn't it be more practical to have the road along the small stream nearby?
I made the fields rectangular or polygonal. The course of the road originally marked with grey wool has been redefined slightly with the brown.
Also can you hold off on the houses for right now, as the designers are having a meeting on Saturday if we are going to have diagonal builds in MCME. So, if the answer is yes then this might want to be incorporated into your layout. Also have you thought about water source for village? Storage? Defense? Just an idea but maybe if the huts were against the main river it could also be a fisher's village?
Also agree with Eriol that the fields should be more rectangle or follow landscape. Also have you thought about the three field system for your grains?
Are you going to build the village using the rp 2 or the normal rp? If you plan on using rp 2 have you worked out with Eriol of how to manage it with the merge. If you plan on starting building after the merge than all is fine. Also imo the cow pasture is very tiny. I live in Switzerland and I am surrounded by cow pastures, that is very small. You might want to take that into account.
I don't plan on doing any diagonal village houses, but maybe I could do the hut-like goat shed angled. This shouldn't look too different from a straight building, since the roof of a straight hut-like shed is already very messy.
Water source of the village is no issue at all, there's plenty of streams and a large river next to it, so there would be plenty groundwater for a well, which I'll add in the village. Also the manor can safely get water from the source of the stream.
Storage: roses are stored in the manor extension, I edited it so that there's an extra barn and there'd be a storage room/house in the village for other crops/wares.
I've planned the manor accordingly to a defensive layout. On the east side, the gardens are protected by a very steep cliffy slope. On the north and west there's a terrace wall which is around 3/4 meters high. The south will have a 3 meter high wall to protect the manor and the fields from wild animals from the forest. If you look at the other walls, they are planned in a manner not necessarily to protect the fields. Fields in medieval times were hardly ever (never) enclosed by walls or hedges. The walls here are planned to keep forest animals out and unwanted visitors from all directions. So the village is very strategically planned.
I have added a dock, was planning to add that later on anyways. This is mostly to transport goods to Dol Amroth and closer villages, and they might set some basket traps by boat from the dock. I don't plan to focus the villagers on fishery tho, it's important to limit the professions. The cow pasture was indeed quite small -I live in the Netherlands, cow pastures
all around me
- but all fields in MCME are scaled down quite a bit. But to improve standards, I firstly enlarged it slightly and secondly assigned it to goats instead of cows. Goats need less room and they can graze somewhere else too, if herded. They would probably be herded to the west, in the hills with sparse trees, near Edhellond.
Lastly about the three-field system. I already incorporated that in my original planning, but I edited a bit so that other fields were involved. I marked them with numbers 1, 2 and 3.
@Eriol_Eandur , I didn't know about peas in the three-field system, I've always learned summer-grain, winter-grain and fallow. Summer- and winter-grain could also be different types of grain, like rye, barley or oath. I know that there's certain crops that can help fertilize the land again, while not leaving it fallow. I know that turnip is such a crop. But these lands seem very fertile and well-drained.
Edit: I don't know if it's possible for Eriol to build in rp:2, but I would love to. So up to Eriol