Minecraft Middle Earth is a Minecraft community that recreates the world described by JRR Tolkien and his writings. Everyone can participate in organized events in which we collaborate to create major landmarks, terrain, caves, castles, towns, farms and more.
To get started, visit The New Player Guide
Joining the server can be done straight away, but you will have to pass the New Player Quiz. Use the The New Player Guide to get acquainted with our community.
I found a derp with the fishing rod texture. See how one of the pixels are transparent whilst the line is reeled in? That has to be a derp right?
Wait its not transparent anymore /o
Very good observation! Fixed it now and will add the fix to all packs todayI found a derp with the fishing rod texture. See how one of the pixels are transparent whilst the line is reeled in? That has to be a derp right?
Hmm has been like that for a very long time... Thanks for the input, will consider changing it to the texture we use in the other RP's...I know that some ice may look greenish but this is ridiculous. It looks like it's supposed to be used in the City of the Dead but it's in the Rohan pack so that wouldn't make sense. Maybe change it to a more natural ice color?
(also, why can't I all of a sudden not upload a minecraft screenshot even after I have compromised it? I had to compromise it twice in order to make the file small enough to upload.)
Since its our only metal door it's used for prison cells all over the map.I believe it's meant to be a more decorative door. But I agree it's weird for prison cells. Would be a very easy fix if we would decide to change.
I believe this is an issue with optifine's connected textures. Try do disable that feature in video options.I guess this is the correct place for this post. While trying to build with /rp g and using the grass on mud block I found that the grass texture on the blocks disappears when additional blocks of the same type are placed nearby. Is there any way to correct or prevent this?