Will_Slams
Worthy of Mordor
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We are aware of this problem, the issue is that some locations (e.g. Dol Amroth) were built with the former setup and others with a pack that was for longer time only accessible to staff and had the textures swapped. The plan is to reintroduce the old sandstone setup as soon as 1.8. is fully working, using the red sandstone textures, so that we then have both small and big bricks available with stairs and slabs.I noticed the sandstone blocks have been modified in the last version of the Gondor pack (basically, the big bricks became the "default sandstone" when the small bricks are now only visible on the sides of the sculpted block. Overall, I think it's great, but the problem is that it ruins dozens of builds already on the server that were using different sandstone blocks!
I think that inverting the textures of the sculpted block and the normal block would be the solution!
Mainly Pelargir which is still WIP, additionally some of the villages. (but most locations look nice with both setups)Wouldn't it be more convenient to guve the new stup to the red sandstone? Ore are there more builds mith the new setup?
Apparently Prismarine blocks bug with the resource pack when placing it in various spaces. Instead of looking the same in various spots it does this.
Well, this is not a bug. It's a featureApparently Prismarine blocks bug with the resource pack when placing it in various spaces. Instead of looking the same in various spots it does this.
{
"variants": {
"normal":
[
{ "model": "prismarine_rough_base", "weight":4 },
{ "model": "prismarine_rough_base_1", "weight":4 },
{ "model": "prismarine_rough_base_2", "weight":4 },
{ "model": "prismarine_rough" },
{ "model": "prismarine_rough_1" },
{ "model": "prismarine_rough_2" },
{ "model": "prismarine_rough_3" },
{ "model": "prismarine_rough_4" }
]
}
}
But for what would one ever use this texture?.. same for the three variants of the painted wood or so, can't really tell what they're supposed to beWell, this is not a bug. It's a feature
The prismarine block in Eriador RP has 8 alternate textures. For each block the client chooses randomly a model from these models. This is a great feature to avoid repetitive patterns and can improve builds a lot. The prismarine block may not be a very good example, in my opinion the the blocks are too distinct. Alternate textures are much better for just small variations. We will use them a lot in Dol Amroth.
Here is the prismarine blockstate file from Eriador pack:
All models are found in minecraft/models/block/ folder. The first three models are used 4 times more often ("weight":4).Code:{ "variants": { "normal": [ { "model": "prismarine_rough_base", "weight":4 }, { "model": "prismarine_rough_base_1", "weight":4 }, { "model": "prismarine_rough_base_2", "weight":4 }, { "model": "prismarine_rough" }, { "model": "prismarine_rough_1" }, { "model": "prismarine_rough_2" }, { "model": "prismarine_rough_3" }, { "model": "prismarine_rough_4" } ] } }
But for what would one ever use this texture?.. same for the three variants of the painted wood or so, can't really tell what they're supposed to be
I meann, we also have coal ore but this texture doesnt really look that much like ore either so idk its purposeAs I hope you can imagine it can be repetitive seeing the same texture next to itself over and over, so providing a textures that can randomise itself breaks that repetitiveness, something quite often featured in optifine
Yeah, it will be removed from the pack as part of the big RP cleanup I'm working on. The textures will be saved in a hub for unused textures though in case we're looking for something like this again in the future.I meann, we also have coal ore but this texture doesnt really look that much like ore either so idk its purpose
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