• Welcome to MCME!

    Minecraft Middle Earth is a Minecraft community that recreates the world described by JRR Tolkien and his writings. Everyone can participate in organized events in which we collaborate to create major landmarks, terrain, caves, castles, towns, farms and more.

    To get started, visit The New Player Guide

    Joining the server

    Joining the server can be done straight away, but you will have to pass the New Player Quiz. Use the The New Player Guide to get acquainted with our community.

    IP: build.mcmiddleearth.com

Finished Paths of the Dead

Okay everyone, heres the problem: right now there is almost no progress or update on new textures and i don't even know when there would be. Thats why i need someone who can and is willing to work on the new blocks. If you want to make textures - let me know via pm. Without new blocks this project is stuck (i mean additional ghost glass textures i requested).
 
Big update below

Stage: Glowing Houses

Location: City Entrance Area
Ranks: Artists + (for now, stay tuned because plotworld area is coming for next stage).
Description: This stage requires builders to construct long awaited glowing, green houses.

General rules:
1. Only one house per artist for now - mark with pink with your name. Not doing that will result in deletion/other artist taking over.
2. Plots are marked with purple wool.
3. Most important stuff -> check warp area.
4. Try mix both glass and stone blocks. Use stone only in the back/as base of structure, never as front side. Don't use any stone in floating houses if it stands on ghost block.
5. Some houses will need access from road, some not, check signs.
6. Most of the houses will need some digging - dont overdo it, interior is not that important.
7. You can cross borders marked with purple, but not too much - depends on your idea of the building.
8. Try to make front side interesting, completely flat building is not so cool.
9. Some houses need to have ghost stone foundations, other stone foundations, other - mix. Use ghost only foundations if house is floating (most of it is floating). If just few blocks are outside the rock - try to edit terrain a bit. Don't edit terrain (read: dont make stone foundation) if it involves making very big stone platform.
10. Floating expansions might be ended by small floating island (ghost one or stone one) - in that case use animated stone glass as 'vines' growing from the island <as in examples>.
11. Use animated blocks as stated above. Do not use it as regular building part. Exception: small missing part of the house, like wall fragment or missing column might be anmated. Maximum 1 of this is allowed (best - 0).
12. Don't overuse glowstone. Usually 2-5 is enough. Put glowstone next to normal stone.
13. If there is no sign in warp zone preventing from building specific colour - you are allowed to make other wool colour building too.
14. If there is no marked areas left - be patient.
This post might be updated regularly. Check it daily.


Warp name: dpaths
RP link: http://mcmiddleearth.com/resources/gondor-2-6-official-update.53/
Note: RP will be unavailable until q accepts new RP. After that you are free to build.
 
Last edited:
The Gondor RP link gives an error that says "You do not have permission to view this page or perform this action."

Edit: I'm dumb.
 
Last edited:
how would a thrall start helping? The post said dig out tunnels but y'all sound like y'all are finished.
First, we don't have have the rank Thrall anymore, since it was merged with Commoner into the new rank Adventurer, which has Commoner perms and is the starting rank.

And I don't think there will Jobs in the Paths of the Dead (I could be terribly wrong though) and Jobs are the only instance when Adventurers are allowed to build in the main world of the Build server. There may be a Freebuild in Plotworld though. In the future.
 
Droog, Commoner, Thrall, Adventurer................
They are pretty much all the same to me now.
(After all, Commoner didn't really add anything noteworthy)
 
Paths of the Dead
Warp: Paths of the Dead (entrance) or dpaths (current stage)

Leader: Despot666
Reserve leader: Finrod_Amandil
Project Staff: none

Background lore (wiki):

In S.A. 3320 the realm of Gondor was founded. At that time Isildur set upon the crown of the hill of Erech a black stone and called upon the King of the Mountains to swear allegiance to him, which he did. However, when Sauron attacked Gondor in S.A. 3429 and Isildur called upon the Men of the Mountains to honor their oath, they refused. Isildur then cursed them and their king, proclaiming that they would have no rest until the oath was fulfilled.
The Men of the Mountains fled before Isildur's wrath, hid in the mountains away from other men, and dwindled away. Thereafter their haunts, the hill of Erech and the Paths of the Dead, became places of terror to living men.
In T.A. 2569 Prince Baldor of Rohan, celebrating the completion of the great hall of Meduseld, vowed to traverse the Paths of the Dead. He never returned and his father, King Brego, died of grief a year later.
On 8 March Aragorn, Legolas, Gimli and the Grey Company took the Paths of the Dead. A few days before Aragorn had told his two companions that he had used the Orthanc-stone and seen a grave threat to Gondor coming from the South. From Elrond Aragorn had received a reminder concerning the paths of the dead, and he related to them the prophecy of Malbeth.
Before the Door only Aragorn's strength of will enabled his companions to overcome their fears and enter the Paths of the Dead. In the central cavern they came upon Baldor's remains, which they left behind as Aragorn summoned the Dead to follow him. Stumbling onward in the dark, Aragorn and the others emerged from the Paths above Erech, where they hurried to the Stone.
At the Stone of Erech, at midnight, Aragorn unfurled his banner, declared himself the heir of Isildur, and commanded the Dead to aid him.



General Plan

Because of the project specific nature (undeground, same map) it will be done in stages. One stage includes voxeling interior (voxel balls to measure space, smoothing, etc) and filling with structures. I want to make both movie fans and book fanatics happy.

Stages:
Testing how much space is under the mountains (one location) [done]
Stage 1:
Maze of tunnels, Baldor Cave [done]
Stage 2:
Undeground ruins and City Entrance [done]
Stage 3:
Main city hall, Throne room [in progress]
Stage 4:
Temple of the Dead
Stage 5: Exit area
Stage 6: Valley and Stone of Erech

Locations that appeared in books:

Tunnels, cave with Baldors corpse, Stone of Erech, exit area with stream.
Locations that were in movie:
Forgotten (ghost) City.
Locations made for artistic effect & make things more interesting:
Undeground ruins, expanding the city, blocked paths to another undeground areas, Temple of the Dead.
Specific ideas:
Make paths split inside Baldor's cave: one path will lead to movie like locations (city), one will be tunnels to exit area (books).

Map:

s - means location will have spiritual form of buildings
red - need of terrain update/change

Stages map: (to be done)

Art:
Dead-city.JPG

PathsoftheDead2-port.jpg


To do list:
Stage 1: [done]

-voxeling tunnels
-detailing tunnels
-voxeling and detailing Baldor cave
Stage 2: [done]
-voxelinng ruins area [done]
-planning ruins [done]
-filling ruins [done]
-detailing ruins [done]
-voxeling city entrance [done]
-making layout [done]
-filling area [done]
-making details & smoothing [done]
Stage 3: Main city hall, Throne room [in progress]
-voxeling main cave [done]
-layout [in progress]
-filling [in progress]
-detailing [in progress]
-throne room area [in progress]
Stage 4:
Temple of the Dead [hold]
-voxeling & planning
-adding details
Stage 5: Exit area [hold]
-voxeling & planning
-finishing touches
Stage 6: Valley and stone of Erech [hold]
-voxeling the terrain
-adding everything

Resourcepack:
Not done yet, but current stage doesnt need one.

Public jobs:
Houses building.

FAQ:
If want to know anything, ask in the thread.
Shouldn't the temple of the dead and maybe the exit area be "in progress" now?
 
Back
Top