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This looks amazing!We had a great idea yesterday, to use redstone wire for moss covering the ground:
As redstone wire connects to each other to the side and also upwards to the side you can make amazing patterns. All moss you see at both pictures this is made with only ONE block state (55: 4)
The trick is to make some textues that have the material which should cover the ground at zero, one, two, three and four sides.
Black/white mask examples >>here<<
Some more ideas to use this are mud and puddles. Our towns will look much more realistic with not everything perfectly clean.
Maybe you have even more ideas, there are still 9 free redstone wire block states!
1 or 2 for leaves would be nice, also can we have another bed texture? it would be awesome to have some more poorish like bed for paesantsWe had a great idea yesterday, to use redstone wire for moss covering the ground:
As redstone wire connects to each other to the side and also upwards to the side you can make amazing patterns. All moss you see at both pictures this is made with only ONE block state (55: 4)
The trick is to make some textues that have the material which should cover the ground at zero, one, two, three and four sides.
Black/white mask examples >>here<<
Some more ideas to use this are mud and puddles. Our towns will look much more realistic with not everything perfectly clean.
Maybe you have even more ideas, there are still 9 free redstone wire block states!
Love it!We had a great idea yesterday, to use redstone wire for moss covering the ground:
As redstone wire connects to each other to the side and also upwards to the side you can make amazing patterns. All moss you see at both pictures this is made with only ONE block state (55: 4)
The trick is to make some textues that have the material which should cover the ground at zero, one, two, three and four sides.
Black/white mask examples >>here<<
Some more ideas to use this are mud and puddles. Our towns will look much more realistic with not everything perfectly clean.
Maybe you have even more ideas, there are still 9 free redstone wire block states!
File: torch.json
{
"variants": {
"facing=up": { "model": "normal_torch" },
"facing=east": { "model": "normal_torch_wall" },
"facing=south": { "model": "normal_torch_wall", "y": 90 },
"facing=west": { "model": "normal_torch_wall", "y": 180 },
"facing=north": { "model": "normal_torch_wall", "y": 270 }
}
}
{
"multipart": [
{ "apply": { "model": "oak_fence_post" }},
{ "when": { "north": "true" },
"apply": { "model": "oak_fence_side", "uvlock": true }
},
{ "when": { "east": "true" },
"apply": { "model": "oak_fence_side", "y": 90, "uvlock": true }
},
{ "when": { "south": "true" },
"apply": { "model": "oak_fence_side", "y": 180, "uvlock": true }
},
{ "when": { "west": "true" },
"apply": { "model": "oak_fence_side", "y": 270, "uvlock": true }
}
]
}
{
"multipart": [
{ "when": { "age": "0" },
"apply": { "model": "cactus", "uvlock": true }
},
{ "when": { "age": "1" },
"apply": { "model": "sandstone/window_bottom", "uvlock": true }
},
{ "when": { "age": "2" },
"apply": { "model": "sandstone/window_bottom", "y": 90}
},
{ "when": { "age": "3" },
"apply": { "model": "sandstone/window_top", "uvlock": true }
},
{ "when": { "age": "4" },
"apply": { "model": "sandstone/window_top", "y": 90}
},
{ "when": { "age": "5" },
"apply": { "model": "unused/unused_cube_5", "uvlock": true }
}
...
}
Yeah, not sure about the puddle myself. I wanted to make it tansparent, but that doesn't seem possible. Now it is animated like still water which is not too bad I think.Love it!
Tho im not entirely sure about the puddle, looks quite unnatural to me
The only thing I know is that you shouldn't have the texture directory to ''blocks",but to "edit". In the "edit" folder are all the textures for custom modelsI am still very confused...
How should I name the following files:
- The Model File
{
"__comment": "Model generated using MrCrayfish's Model Creator (http://mrcrayfish.com/modelcreator/)",
"textures": {
"0": "blocks/Barrel",
"1": "blocks/Bottom",
"2": "blocks/log_oak"
},
"elements": [
{
"name": "south",
"from": [ 3.0, 0.0, 13.0 ],
"to": [ 13.0, 10.0, 14.0 ],
"faces": {
"north": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] },
"east": { "texture": "#0", "uv": [ 0.0, 0.0, 1.0, 16.0 ] },
"south": { "texture": "#0", "uv": [ 0.0, 0.0, 17.0, 16.0 ] },
"west": { "texture": "#0", "uv": [ 16.0, 0.0, 15.0, 16.0 ] },
"up": { "texture": "#0", "uv": [ 0.0, 0.0, 17.0, 1.0 ] },
"down": { "texture": "#0", "uv": [ 0.0, 0.0, 17.0, 1.0 ] }
}
},
{
"name": "bottom",
"from": [ 3.0, 0.0, 3.0 ],
"to": [ 13.0, 1.0, 13.0 ],
"faces": {
"north": { "texture": "#1", "uv": [ 0.0, 1.0, 16.0, 0.0 ] },
"east": { "texture": "#1", "uv": [ 0.0, 0.0, 16.0, 1.0 ] },
"south": { "texture": "#1", "uv": [ 0.0, 0.0, 16.0, 1.0 ] },
"west": { "texture": "#1", "uv": [ 0.0, 0.0, 16.0, 1.0 ] },
"up": { "texture": "#1", "uv": [ 1.0, 1.0, 15.0, 15.0 ] },
"down": { "texture": "#1", "uv": [ 1.0, 1.0, 15.0, 15.0 ] }
}
},
{
"name": "east",
"from": [ 13.0, 0.0, 3.0 ],
"to": [ 14.0, 10.0, 13.0 ],
"faces": {
"north": { "texture": "#0", "uv": [ 0.0, 0.0, 1.0, 16.0 ] },
"east": { "texture": "#0", "uv": [ 1.0, 0.0, 15.0, 16.0 ] },
"south": { "texture": "#0", "uv": [ 0.0, 0.0, 1.0, 16.0 ] },
"west": { "texture": "#0", "uv": [ 15.0, 0.0, 1.0, 16.0 ] },
"up": { "texture": "#0", "uv": [ 2.0, 0.0, 16.0, 1.0 ], "rotation": 90 },
"down": { "texture": "#0", "uv": [ 1.0, 0.0, 15.0, 1.0 ], "rotation": 90 }
}
},
{
"name": "west",
"from": [ 2.0, 0.0, 3.0 ],
"to": [ 3.0, 10.0, 13.0 ],
"faces": {
"north": { "texture": "#0", "uv": [ 0.0, 0.0, 1.0, 16.0 ] },
"east": { "texture": "#0", "uv": [ 1.0, 0.0, 15.0, 16.0 ] },
"south": { "texture": "#0", "uv": [ 0.0, 0.0, 1.0, 16.0 ] },
"west": { "texture": "#0", "uv": [ 15.0, 0.0, 1.0, 16.0 ] },
"up": { "texture": "#0", "uv": [ 2.0, 0.0, 16.0, 1.0 ], "rotation": 90 },
"down": { "texture": "#0", "uv": [ 1.0, 0.0, 15.0, 1.0 ], "rotation": 90 }
}
},
{
"name": "north",
"from": [ 3.0, 0.0, 2.0 ],
"to": [ 13.0, 10.0, 3.0 ],
"faces": {
"north": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] },
"east": { "texture": "#0", "uv": [ 0.0, 0.0, 1.0, 16.0 ] },
"south": { "texture": "#0", "uv": [ 0.0, 0.0, 17.0, 16.0 ] },
"west": { "texture": "#0", "uv": [ 16.0, 0.0, 15.0, 16.0 ] },
"up": { "texture": "#0", "uv": [ 0.0, 0.0, 17.0, 1.0 ] },
"down": { "texture": "#0", "uv": [ 0.0, 0.0, 17.0, 1.0 ] }
}
},
{
"name": "top",
"from": [ 3.0, 8.0, 3.0 ],
"to": [ 13.0, 9.0, 13.0 ],
"faces": {
"north": { "texture": "#1", "uv": [ 0.0, 1.0, 16.0, 0.0 ] },
"east": { "texture": "#1", "uv": [ 0.0, 0.0, 16.0, 1.0 ] },
"south": { "texture": "#1", "uv": [ 0.0, 0.0, 16.0, 1.0 ] },
"west": { "texture": "#1", "uv": [ 0.0, 0.0, 16.0, 1.0 ] },
"up": { "texture": "#2", "uv": [ 1.0, 1.0, 15.0, 15.0 ] },
"down": { "texture": "#1", "uv": [ 1.0, 1.0, 15.0, 15.0 ] }
}
}
]
}
- The barrel side texture
- The barrel bottom texture
- The various content textures (fish/lettuce/tomato/etc)
Custom models may be in any subfolder of '/minecraft/models/block/'. Custom textures anywhere in '/minecraft/textures/' there is no need to put them in a special 'edit' folder. For better structure I usually place block models usually in subfolders of these base directories.The only thing I know is that you shouldn't have the texture directory to ''blocks",but to "edit". In the "edit" folder are all the textures for custom models
I am still very confused...
How should I name the following files:
- The Model File
- The barrel side texture
- The barrel bottom texture
- The various content textures (fish/lettuce/tomato/etc)
"textures": {
"0": "blocks/misc/barrel",
"1": "blocks/misc/bottom",
"2": "blocks/log_oak"
},
{
"multipart": [
{ "when": { "age": "0" },
"apply": { "model": "cactus", "uvlock": true }
},
{ "when": { "age": "1" },
"apply": { "model": "sandstone/window_bottom", "uvlock": true }
},
{ "when": { "age": "2" },
"apply": { "model": "sandstone/window_bottom", "y": 90}
},
{ "when": { "age": "3" },
"apply": { "model": "sandstone/window_top", "uvlock": true }
},
{ "when": { "age": "4" },
"apply": { "model": "sandstone/window_top", "y": 90}
},
{ "when": { "age": "5" },
"apply": { "model": "misc/barrel", "uvlock": true }
},
...
}
{ "when": { "age": "5" },
"apply": { "model": "misc/barrel", "uvlock": true}
},
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