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There is something poetic about "imagine if he had a wooden axe!"
But yes. WE can be devastating even for the skilled user.
I remember a staff on my old server, that was looking for a new plot in the main world. He wanted it to be remote so he teleported to a corner. He started marking with his edit wand (tree axe) but soon discovered it was all ready occupied so he teleported to the opposite corner. He soon forgot that his wand had all ready marked a spot on the opposite side so he smashed a second coordinate and spawned a block. Resulting in a diagonal block reaching 70.000 blocks to the first corner, but before he could undo it, the server crashed as it was a pretty heavy operation. The server didn't finish the job and no undo was available. We probably used a week to repair (rebuild) all the damage on the map using the weekly backup.
After that our developer made some WE commands with limitations, extracted or based on WE, we now had a WE lite version, that would not allow for more than 100000 blocks, in a cubic area.
Ps. Perhaps there could be like a Senior Artist rank that old and experienced Artists who feel like they lack the leading skills required for Foreman and Designer could apply for? Or perhaps give WE to Foremen? They're on and working alongside Artists quite often. Or would that make the Foreman rank too similar to Designer?
Hmmm I don think it's possible to crash servers these days any more with only 70 000 block operations.
I think it might only be possible to crash the server when you really try to. Which again asks the question if artists that have worked here can be trusted?
Foremen should have WE powers though. Foremen are the players who run the jobs and are trusted more.
I think WE should only be a staff member
power. (Designer+)
Sorry for the confusion, but no. I think they would benefit from WE only because they are the players who run the jobs and it could be a helpful tool to themSo are you saying that foremen should become staff members?
Lol my bad thx, corrected in the original postActually it was Hearth who did that
Darki is the MCME equivalent of Kim Jong Un, but at least he doesn't launch misilles, yet.They have already made the mistake of giving me access to world edit.....
Well with those areas where people could world edit, that wouldn't be able to happen (70 000x70 000) because it's larger than the size of the map and I'm assuming those areas could not be much bigger than 1000x1000 at most, and like I said limits should be made obviously.Well, the total amount of blocks it would have been 1 254 400 000 000 (70 000 x 70 000 x 256) if the operation would have succeeded. A whooping 1.2 Trillion blocks or 1254 Billion Blocks.
This is what I think about all of this
I'm not hating on the artists here, but they really don't need WE. The main point of the artist rank is to help build on the server and fix derps. They're not designers who need WE. And trust is also a bug issue with this. Some commoner may apply for artist just for WE and destroy the map, which could potentially happen.
- Artists should not have WE powers but foremen should
Foremen should have WE powers though. Foremen are the players who run the jobs and are trusted more.
I think WE should only be a staff member
power. (Designer+)
I like how I am always categorized as the unexperienced designerWell with those areas where people could world edit, that wouldn't be able to happen (70 000x70 000) because it's larger than the size of the map and I'm assuming those areas could not be much bigger than 1000x1000 at most, and like I said limits should be made obviously.
And there have been inexperienced designers that just got world edit for the first time, looking at bwot, he hasn't crashed/ destroyed anything... I think.
I've seen many artists these days work on big projects, and some designers on little ones. It really depends on what they're doing. For example Napoleon has done some big halls in moria, I'd also mention Jesia and Patrick, but they both have world edit now. Yet still they did some big halls just by hand and having to ask designers to copy, paste, flip and set certain things.
Some people are concerned about whether this would make an artist as powerfull as a designer, I guess it would in that they can do world edit, but they'd be first of all more limited, wouldn't have acces to voxel, still aren't meant to be project leaders like designers are and still should listen to what a designer says. They would not have the ability to /kick, permission to the staff world and whatever permissions designers have.
Mcme is almost like a buildteam, attempting one of the biggest projects in minecraft, can't we give ourselves a bit more help by giving artists the ability that all buildteams, build servers have these days?
Inexperienced in the way that you didn't know how to use world edit.I like how I am always categorized as the unexperienced designer
Get used to it hahahaI like how I am always categorized as the unexperienced designer
Who said he does now know now to use world edit???Inexperienced in the way that you didn't know how to use world edit.
How would you test someone's loyalty, it's hard to measure and is easily faked. While the griefing would be easy to undo it's easier to just avoid any additional means of grief, artists can all ready place and/or destroy blocks any where they want to, I'm not saying they all would, just they all could.loyalty
So wait.. your problem with this idea lies in giving artists more power? I hope I'm mistaken but are you fearing some Artist uprising or something? Because that's the impression I get when I read this and as an Artist I feel a bit hurt that you may feel that way so I hope I'm mistaken. I hope I just completely misunderstood the intent of your statement.Artists still perform a key task which has not really changed - they are the main workforce of regular builders on the server. They also have more power than they have ever had on MCME already, and personally I think giving them WE is a step too far.
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