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MCME Summer PVP Games Tournaments

I can't pass up a good game of spleef! (despite the fact I always lose. :) ) I would also play connect 4, and I guess I would play the walls siege game.
 
I'm not a fan of 'The Walls', but if we had a massive PvP event at Helms Deep, or Minas Tirith (Oh god, that'd take far too long), that would be amazing.
 
So @JordD04, Here my Connect 4 design:
2lxij5t.png

23ti1ci.png
- I used stained glass blocks for multiple reasons, they have easily distuingishable colors, they have a texture with a fram around it which solves the problem you mentioned when i wanted to remove your solid wooden frame, and lastly you can even see your opponent a bit through the game board even if its already full.
- The normal/light wooden blocks on the game board match the blocks the buttons are on so that its easier to find out which button to press for a certain column.
- The buttons are now placed on the same side of the player as the game is, so you dont have to turn around anymore.
- stained glass blocks on your stage aswell as on your side of the board have your glass color, for the case you shouldnt be sure which color is yours.
- When pressing a button, a falling sand entity with the TileID and Data of the matching stained glass. So what you see is that a glass block appears above the game (with the right color) and then falls down into the board and turns into a solid block when it reaches the bottom.
- The stage is non-flying people firndly
- The board has to be reset manually as in 1.7. the /fill command does not exist yet (If you want i could still do it with 42 command blocks each resetting one field)

Technically i kept it really simple, only one single command is needed:

/summon FallingSand 319 18 -317 {TileID:95,Data:14,Time:1} (for spawning a red glass in the most left column [lower pic])

more common:

the coords 319 18 -317 change slightly, the TileID:95 means Stained Glass, Data:14 is the color (14 for red, 1 for orange) and Time:1 says that the entity should fall down and then turn into a solid block

I kept the design also fairly simple but i can make it look better when you wish me to do so

So if you're interested to get that thing, just tell me how you want it (world file / WE schematic) or/and if you have any more things i should change
 
Last edited:
So @JordD04, Here my Connect 4 design:
2lxij5t.png

23ti1ci.png
- I used stained glass blocks for multiple reasons, they have easily distuingishable colors, they have a texture with a fram around it which solves the problem you mentioned when i wanted to remove your solid wooden frame, and lastly you can even see your opponent a bit through the game board even if its already full.
- The normal/light wooden blocks on the game board match the blocks the buttons are on so that its easier to find out which button to press for a certain column.
- The buttons are now placed on the same side of the player as the game is, so you dont have to turn around anymore.
- stained glass blocks on your stage aswell as on your side of the board have your glass color, for the case you shouldnt be sure which color is yours.
- When pressing a button, a falling sand entity with the TileID and Data of the matching stained glass. So what you see is that a glass block appears above the game (with the right color) and then falls down into the board and turns into a solid block when it reaches the bottom.
- The stage is non-flying people firndly
- The board has to be reset manually as in 1.7. the /fill command does not exist yet (If you want i could still do it with 42 command blocks each resetting one field)

Technically i kept it really simple, only one single command is needed:

/summon FallingSand 319 18 -317 {TileID:95,Data:14,Time:1} (for spawning a red glass in the most left column [lower pic])

more common:

the coords 319 18 -317 change slightly, the TileID:95 means Stained Glass, Data:14 is the color (14 for red, 1 for orange) and Time:1 says that the entity should fall down and then turn into a solid block

I kept the design also fairly simple but i can make it look better when you wish me to do so

So if you're interested to get that thing, just tell me how you want it (world file / WE schematic) or/and if you have any more things i should change
That's interesting, is it just the one commandblock that summons the sand and causes it to turn to stained glass?
Also, it'd quite like to add this in alongside the sets of connect4. Not quite sure what the best course of action is though to add it due to me not having direct access to the server. I'll get back to you.
 
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