Minecraft Middle Earth is a Minecraft community that recreates the world described by JRR Tolkien and his writings. Everyone can participate in organized events in which we collaborate to create major landmarks, terrain, caves, castles, towns, farms and more.
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To win, you have to burn down the enemies banner. That's all there is too it.planetoid is the one I don't like it looks a bit weird
I liked the walls when I tried it but I don't get the concept of the banner
I can't use red and standard sand because commandblocks don't know the difference. Also, I'm not sure how to replace blocks with command blocks, is it just a replace command? Because I tried to "place" air on a block to delete it but that didn't work. Also, I have the chunky grid because that's the only way to make a grid, unless you just had the outline of a rectangle.For the recoloring the sand and gravel blocks there would be three possibilities:
- use normal sand and the new red sand (data value 1 i think), so you'd have the classical red and yellow, just not that bright colors
- Use a redstone / commandblock device to change the blocks to red and yellow wool once they landed. This would include two rows of /testfor commands which for each field check if theres a gravel/sand block. Minus point here is that it may confuse players when they use a gravel block but it ends up as red wool.
- The third and most complicated would be to let the players place wool blocks, then use testfor blocks which then replace them with Falling Sand Entities that are colored like red/yellow wool. Once they land theyll turn to normal wool blocks again. I never worked with FallingSand but it'd def would be possible. Ill give it a try when i get home this weekend and when the firework show is on a good way.
Lastly id use a grid that has not a border between each single field. Like on your pic it looks weirdly massive and not that nice. Also practically will make the shadows the log grid causes make it harder to see what block is inside. Ill too make a pic of what i imagined on sunday
- Edit: for the third option it is be even easier when you place the blocks directly via command block, then you directly spawn falling sand
I can't use red and standard sand because commandblocks don't know the difference. Also, I'm not sure how to replace blocks with command blocks, is it just a replace command? Because I tried to "place" air on a block to delete it but that didn't work. Also, I have the chunky grid because that's the only way to make a grid, unless you just had the outline of a rectangle.
If you try to place air over a filled block, it says the block can't be placed. And when I used the block id 12:1 with command blocks, it placed normal sand.Filling the area with air should do it, also the id for reds and should be 12:1 as sand Id is 12. If you need any help with the cmd blocks I'm happy to help.
I can't use red and standard sand because commandblocks don't know the difference. Also, I'm not sure how to replace blocks with command blocks, is it just a replace command? Because I tried to "place" air on a block to delete it but that didn't work. Also, I have the chunky grid because that's the only way to make a grid, unless you just had the outline of a rectangle.
oh, ok, thankyou.As i have not worked with commands for half a year now the exact command names may be slightly wrong. If im right in 1.8 there will be a direct replace command but for 1.7 you should be able to place for each field two command blocks with the commands /testforblock <x y z block coords> gravel and /testforblock x y z sand. Then put a comparator facing away from those command blocks and running in another command block each with for example [/setblock x y z wool 14 replace] for red wool, for yellow wool use the data value 4 instead of 14. Red Sand is no problem as practically all commands offer an optional data value slot.
@dallen1393 @JordD04 i guess the problem up there is that the OldBlockHandling tag is not specified, set it to "replace" (cf. my command)
And the data value is not specified together with the ID as in WE, it has a separate slot.
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