Eaglz24
Involved Member
Yeah like you said, these are solitary trees and not forest trees. They'll be used around the farms in Dol Amroth not in any forests. Here, this might help a bit Beech (Fagus sylvatica) - British trees - Woodland Trust
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I agree, and with this new city it sort of raises the bar for us and our level of detail, meaning we'll have more to redo. This may come as a surprise to some, but many do not enjoy redoing projects.Guys, I need to get something off my chest.
To be completely honest with all of you, I really don't like where this is going. The line between ArdaCraft and us is so thin on this project. The realistic planning and designs, sudden realistic textures. When me and Eag were planning this, I certainly did not want to make the city a merge of AC Mithlond and Novigrad. Every day we stray further away from our plans, the only thing that is left now from the original plans is the city map. Nothing else is being used/going to be used. I'm certain it will be great if we continue this planning, but it will not be looking like an MCME city. This will look like AC made something on our server.
I used to love MCME because of its magnificent builds with so few blocks, and its textures were a good mix between realism and cartoon. Now that love is fading, to be fair. For everything we are using a new block, no innovation left to use our imagination in making stuff. The textures are becoming more realistic, the MCME style is vanishing. Look at Aldburg, great things made without blockstates and it looks amazing.
If you want a hyper realistic world where everything is made with different textures and looks 100% real, just go to ArdaCraft.
So that's my opinion on this matter, I'm glad to have it off my chest.
Thijs
This is gonna get very off topic very quickly. We might want to consider creating another thread for this topic of discussion.Guys, I need to get something off my chest.
To be completely honest with all of you, I really don't like where this is going. The line between ArdaCraft and us is so thin on this project. The realistic planning and designs, sudden realistic textures. When me and Eag were planning this, I certainly did not want to make the city a merge of AC Mithlond and Novigrad. Every day we stray further away from our plans, the only thing that is left now from the original plans is the city map. Nothing else is being used/going to be used. I'm certain it will be great if we continue this planning, but it will not be looking like an MCME city. This will look like AC made something on our server.
I used to love MCME because of its magnificent builds with so few blocks, and its textures were a good mix between realism and cartoon. Now that love is fading, to be fair. For everything we are using a new block, no innovation left to use our imagination in making stuff. The textures are becoming more realistic, the MCME style is vanishing. Look at Aldburg, great things made without blockstates and it looks amazing.
If you want a hyper realistic world where everything is made with different textures and looks 100% real, just go to ArdaCraft.
So that's my opinion on this matter, I'm glad to have it off my chest.
Thijs
Every day we stray further away from our plans, the only thing that is left now from the original plans is the city map. Nothing else is being used/going to be used. I'm certain it will be great if we continue this planning, but it will not be looking like an MCME city. This will look like AC made something on our server.
Why we didn't have better and more realistic textures before but the "MCME" classic looking style?SNAP
Anyway our older builds will looks outdated some point. It doesn't have any sense to don't update our texture for this pointI am not scared, its just that if we start using them now, we would need to redo every city to make them feel 'alive'. And as @greglas2 said, not many people like redoing everything again.
And to comment on 'We cant keep using the same stuff forever' We managed to build an amazing Gondor with the textures we had.
Also this is Minecraft and not a realistic as hell medieval world simulator.
Tyran is nailing it. If we would always be afraid of adding new things our builds would still look like back in 2010. However our current situation is, as far as I can judge, unique in the history of MCME. Since I joined, and probably before that as well, we always tried to get the maximum out of Minecraft for as accurate buildings as possible, with the one exception of not wanting to rely on client-side mods. Now we experience the special situation of having an abundance of new possibilities at hand, armorstands, banners, many many more blocks, new models, new plugins.“The wide world is all about you: you can fence yourselves in, but you cannot for ever fence it out.”
“A man that flies from his fear may find that he has only taken a short cut to meet it.”
- J.R.R. Tolkien
Mushrooms."A man that flies from his fear may find that he has only taken a short cut to meet it.”