Dogsargent
Slab Fanatic
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what are the coordinates of this place in theme build?Imgur file isn't working, here are the photos.View attachment 26061View attachment 26062
what are the coordinates of this place in theme build?
Post but forgot to put it here. Coordinates are 425, 4, 64803.what are the coordinates of this place in theme build?
what are the coordinates of this place in theme build?
I haven't seen all of your work, or in detail, so I'm not going to comment on that at this very moment. I suggest you try out dwarven builds, get familiar with the resource pack. You'll find that it works quite different than the gondor resource pack.Can I get some advice on what I can fix or improve in future builds? Also I was planning on trying a dwarf or hobbit style next in freebuild, any suggestions for what would be best?
Ok, I've been told in the past to work on my detail in the builds so I made an effort to increase that in my most recent build.I haven't seen all of your work, or in detail, so I'm not going to comment on that at this very moment. I suggest you try out dwarven builds, get familiar with the resource pack. You'll find that it works quite different than the gondor resource pack.
Sorry about all the delays, been on the road for the past few weeks; haven't really had a whole lot of time for mcme.Can I get some advice on future builds. Like what I can improve or change and what I should build next. World suggested a dwarven build but I'm not very familiar with the style and I don't know what would be best for my application.
Ok! I will work on this stuff. Also, is it worth posting smaller builds I do outside MCME?Sorry about all the delays, been on the road for the past few weeks; haven't really had a whole lot of time for mcme.
Your theme build is a good improvement on your past builds. At this stage in your app imma going to advise you avoid doing large set pieces and focus on detailing each element of it. You can learn an improve much more if we can focus on a single building rather than a whole village. But for you on this village, I would say avoid doing your building layout this way. Rows of buildings needs very particular details to make them work when they are isolated on their own rather build flush to each other, especially a rural scene like this.
As for the individual style, the roofs look very chunky. Best example is the windmill in the front. The roof looks a bit too messy for my tastes. I think you could have done better either thickening the tower or making the roof feel thinner. This also applies to the houses as well. Not really liking the mixing of roofs with the steep and the flatter pitches. Try to stick to one style or make it clear why the roofs are different. Best way to achieve this is go with a completely different style. Maybe have the steep pitch with all stone walls and isolated from the rest. This introduces a class/cultural difference within your scene.
Something else I notice right off the bat is the stone buildings lack a frame. One thing I want you to remember is to try setting your building walls with a solid edge, similar to a picture frame. You did it fine with the wooden roofed buildings; using the solid logs, but not so much on the other buildings. These do not have to be logs, we have a number of pillar alternatives, corner blocks, and the whole support system.
Finally I am going to comment on your block choices. The spruce logs do not work. They are too harsh of a color to blind with your desaturated pallet and stick out like a sore thumb. Also it looks like you attempted a gradient both on your buildings and your cliffs. From what I can see from the photo, is a lack of variations in textures. This is making those sections look very artificial and repetitive. Find blocks that blend well together and do a random mix of them within each layer of your gradient. Here is a good guide for gradients from conquest: ConquestReforged
Now that is out of the way. Let's talk about what I want you to do for the next month or so. We aren't able to get to every build you do and reply to them. We just don't have that kind of time. So I am going to suggest you do a bunch of smaller builds and throw them all into a single post. This is why I suggested not doing a large scene. It takes too long and does not show us trends you have over all the different styles of build. So let's go with single buildings or small scenes like a farmstead. If you are feeling adventurous, give rp d a go. A tomb, hall, or upper mines build are always acceptable. Or even better is if y'all come up with something new rather than just repeating current styles. If you need ideas, reach out to a foreman or designer and ask for concept art or general ideas directly on discord. We usually respond faster there than here. This also applies to quick feedback on a current build. If we are online we usually respond better on discord.
Yes! We expect you to do current styles but outside stuff or original builds using our rp is very much welcome. Helps us understand if you can think on our own or just copy what others have already done.Ok! I will work on this stuff. Also, is it worth posting smaller builds I do outside MCME?
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