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This seems like a very much long term change. The build team is already stretched pretty thin so we have agreed not to start any new projects till some of our current ones are finished.In the last 3 years since I joined this server, 5 projects have been completed, of those 5 projects, only 2 are new locations the other 3 being Revamps.
And of the current active projects all but one of them is a Revamp.
My Solution
I would like to propose a new system for when projects are completed, where the project lead for that project chooses 3 options they would like to lead next.
These choices would include
And then they create a poll for the community to decide what they would like to do next.
- A new location/terrain area
- A Revamp
- and one other of their choice
I believe this will create a much more enthusiastic team of Commoners and Adventurers who would like to help progress these Projects, and would help massively with the stagnation of progress that has been happening for the last 3 years at least.
There may also be changes that need making to my suggestion to make it viable but I believe that this is a step in the right direction.
I disgree with your points and will adress them here.
Then show it. The fact that you receive this kind of feedback from a significant part of the community on server that is supposed to be a community server, should demonstrate to you that something is deeply wrong with the way how it functions or at least with how you present yourselves and communicate to the community. Telling people you want to improve but not actually do anything but saying it, makes you seem very disingenuous.
And yet you do do it. Hypr rushed the finishing of the Carrock and surrounding area, making it look half finished. Cair Andros has keeled over and died, Moria East has been gathering dust for nearly a year now, not to speak about Belfalas and Anorien for nearly two years. You continuely let new projects start while leaving others unfinished, you don't search for replacement, you don't ensure further progress, you just let it sit around. You don't lead, you don't motivae, you don't plan, you don't recruit: all this demonstrates you don't know what proper leadership entails. You let project leaders screw around and when they leave, you ignore what they have build or wipe the slate clean and not do anything with it.
Again this is a problem I have pointed out above, you discuss it but then don't anything with it. You sit around, discuss it among yourselves but communicate nothing to the community. That causes this respons, that is what causes this kind of feedback. You don't demonstrate that you have actually listened except by telling people, which is insufficient.
I am sorry, but that is not a plan. It is a goal, not a plan. Bart's list isn't a plan either, it is mild suggestion. A plan for a map this big, for a community is large should be far more detailed than that. The fact that you haven't come up with anything in 12 years, demonstrates a lack of leadership and vision. And just finishing the Fellowship path is also not a plan, it is again a goal.
Maybe you should think about what the person actually means with that sentence. They never said that they themselves felt ignored, they said that they feel the community as a whole gets ignored. That is a crucial difference. Again if you get this kind of feedback on a community server, i.e. the community feels ignored, that maybe should be a sign that you are doing something wrong. Also the point with providing an alternative, what do you mean with that? The person with that quote has given you an alternative: start listening properly to the community. And even then, that is not their responsiblity, they are not the ones who have the power and ability to change things, you are, you are the leaders of this server. Solving problems is your responsibility.
This can be solved easily, again with having a proper plan. We have a sufficient workforce, we just spread them out like mad. Select a couple (as in two, three or four) projects people can work on and the workforce isn't as spread out as it is now. Letting people do what they want and the only requirement is that they need to convince bart, is inefficient. It spreads out the workforce and makes it that only really two people are ever really active on a project, which burns those people out and limiting our workforce even more. Yes we work on a volunteer force, that doesn't mean they don't requite leadership or structure. And if people don't want to work on the active projects, they can always go and build their own things in freebuild.
I disagree, the vast majority of the server can be build up in what we have rp-wise. We have swathes of Eriador, large parts of Rhovanion, The whole of Rhun and even Harad and Umbar could be done with the blocks we have and the quality we now hold ourselves too. Other servers and other build manages it with far less blocks and texture alterations than we, yet somehow we are the only ones not building in certain areas because we don't have the blocks. Let the build team be creative, let them come up with solutions. If a builder has to sit around waiting on a certain texture, then I am sorry but they aren't worth their salt. Especially if we are supposed to uphold a certain quality: a builder that can't build with constraints, is not going to be able to deliver that good a build without constraints. It is not as difficult as you make it out to seem. And I am saying this as someone who is only a decent builder, certainly not one of the best on the server.
I disagree with this. A big part of projects not being as quick is also in part to blame because people were told to wait for better textures: do I need to remind you of Anorien that set untouched for years because we were all waiting on the mythical forest update, same with Belfalas. ''Ah don't finish it now, wait for the forest update, that will gives us better quality''. And thus the project sits there, being unfinished for an unacceptable long time, especially for a server who claims not to start new projects while there are unfinished ones.
Yes we are volunteers. That doesn't mean that volunteers can't use structure and leadership. You can't indeed force people, but as the leaders in this server you can motivatie, you can recruit, you can streamline, you can oversee and you can guide: with other words, you can lead. Take up your own responsibility, which the community obviously doesn't see you doing considering the feedback you get, before you tell others to do so. Because you fail to do so, as can be seen in a post above in which a Head Builder of a community server publicly tells a large part of thay community that they possibly can't understand what a good build is, because they don't have the right rank.
with regards,
Rudolphius
A concern we have is that, if we make some changes, will the community contribute or is this a situation where people just want to explore but not help in the production. Are there any ideas on how to insure we will have community participation.In the last 3 years since I joined this server, 5 projects have been completed, of those 5 projects, only 2 are new locations the other 3 being Revamps.
And of the current active projects all but one of them is a Revamp.
My Solution
I would like to propose a new system for when projects are completed, where the project lead for that project chooses 3 options they would like to lead next.
These choices would include
And then they create a poll for the community to decide what they would like to do next.
- A new location/terrain area
- A Revamp
- and one other of their choice
I believe this will create a much more enthusiastic team of Commoners and Adventurers who would like to help progress these Projects, and would help massively with the stagnation of progress that has been happening for the last 3 years at least.
There may also be changes that need making to my suggestion to make it viable but I believe that this is a step in the right direction.
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