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Certified Wyatt momentWhat's wrong with revamps? If you want to have something new get a build rank. I think unless someone is willing to help they maybe shouldn't tell other people what they can and cannot build. Sorry if it sounds blunt but understand this is not the first time this point has been floated lol. When people build here we do not build for the community contrary to most people's beliefs, we build what we are interested in, and being told what to do makes it seem less like something we do for fun.
What's wrong with revamps? If you want to have something new get a build rank. I think unless someone is willing to help they maybe shouldn't tell other people what they can and cannot build. Sorry if it sounds blunt but understand this is not the first time this point has been floated lol. When people build here we do not build for the community contrary to most people's beliefs, we build what we are interested in, and being told what to do makes it seem less like something we do for fun.
Could this list maybe be made more visible on discord to current builders, and commoners, especially artist applicants who might want to try making concepts for future projects?While I understand the want for more input on projects that get started you must understand some things what limit projects:
Quality
This is basically the general jist of all limiting factors. Mind you non-builders might find quality builds a difficult thing to understand, but they are quite important, not only for improving our own builds, but also staying relevant within the larger minecraft building space. If we do not uphold a certain standard of building we will not attract good builders to come help us out.
- Textures
Some people might think this not to be a big deal, but it is. Textures limit projects being started such as, but not limited to: Erebor, Mordor, Lake town, Gray havens...
If we start a project without the proper textures it will not be up to current standards.
- Terrain
Again a limiting factor. While we have some competent terrain people, it takes a lot of time to make terrain. Our map was originally made in 2014, it's no longer usable for projects made today. Hence we have to redo terrain every time we start a new project.
- Will
People will always have preferences, projects are long term commitments to doing one thing. Projects can last months, to even a year. It will always be important for the people who are leading the project to be willing to commit that time to that specific project. I can not force anyone here to do anything.
With this in mind the list of projects I set up almost 2 years ago was the following:
Safe to start
- Agar and Udul
- Dol Caranthan Tombs
- Anorien town/field fixes/redesigns
- Tharbad
- Beacon fixes/consitency
- Belfalas Forests
- Anorien Forests
- Firien Woods
- Druadan forest
- Anduin rework
- Entwash Trees
- Fenmarch Blending
- No-Man's land terrain
- Carrock terrain
- Andrast terrain
- Mordor world painting
- Misties voxeling/perhaps world painting
- Moria Great Mines
- Moria Crumbling Stairs
- Moria Fellowship Path between Great Mines and East gold
- Moria Fellowship Path between Great Mines and Movie Cave
- Moria redesign Gandalf/balrog cave + khazad dum fall cave
- Moria redo Chamber of Light
- Moria western crossroads (patrick crossroads)
- Moria C1 (Bart dwelling), come up with ideas?
- Moria 21st hall redesign
- Mordor Minas Morgul redesign
- Mordor Black Gate finish
- Mordor Shelob's lair
- Mordor Cirith Ungol
- Gladden fields
- Removal of that parasite in front of Osgiliath
- Moria West Gate touchup
- Terrain around Rivendell touchup
Needs convincing
- Linhir revamp
- Mountains behind Minas Tirith touchup
- Mountains behind Helm's Deep touchup
- Shire revamp planning/concepts
- Goblin Town
- Dol Guldur
Unfortunately while we have progressed on trying to get some areas moved forward to make those limiting factors less of a problem they still exist for now. Until these factors change (eg. release of forest updates) we will be limited in what projects we can start. Honestly right now I can't see that much more added and or removed from the list above. I am always open to project suggestions though in my 4 years as head builder I have not seen many of those.
Currently it is imporant to finish up the projects we have, as we are spread a bit thin right now in terms of project leaders. I do not plan on letting more than one new project start this year. And definitely not before one gets finished up.
Sure! I'll think about how to put it nicely somewhere visible to everyone.Could this list maybe be made more visible on discord to current builders, and commoners, especially artist applicants who might want to try making concepts for future projects?
I'd like to point out that all the projects that you point to for things we can work on with current textures are all revamps.There have been several comments left on the community survey this year (as well as last year) expressing growing discontent with regard to the matter of building projects. I will report more fully in due course with findings: when the survey closes and I've had chance to collate the comments people have made. Here are a select few responses related to this issue:
"By requirement. New projects create interest and continue valuable server progress towards our goal. Revamps should only be undertaken if absolutely necessary, and as such must be compared across all other projects completed or otherwise. In-progress projects should take priority."
Regarding last year's survey: "On the other hand, the revamp to new build ratio, arguably one of the most critical talking points and aspects of that poll, has only felt like its gotten worse over time. Make no mistake, that's a massive misstep."
Regarding last year's survey: "most things that involved staff members in all aspects were either not touched on or disregarded. There is a massive divide between what the Valar are doing and what the direction of MCME is which is making everything unsure. A game plan is needed to try and get everyone working on one thing."
"Basically it sent the message of "community build server ignores its community to do what a select few people want". Really not a good look to have."
I agree that there are indeed limitations on what projects can and cannot be started. Terrain being the foremost. However, the fact that these same limitations have been mentioned for the 4 years I've been here clearly points to something else being wrong on MCME.
I've said before and I'll say again: blaming lack of progress on "we don't have the textures" is not an acceptable excuse for new things not happening in my view (I'm sure people are sick of hearing me say it). Textures are ready whenever they're done, it's not fair to blame the texture team for the lack of new things. That attitude will only lead to waiting on yet more textures and more stagnation, because people will always ask for more. We already have a lot of blocks to work with and new things can (and have) been done with them: Harlond, Lond Daer, Pelennor, current Anorien prove it. If the build team cannot build new things with what we have currently, then they should consider stepping down. I appreciate I'm being blunt, but 4 years with few little new things happening isn't exactly inspiring. I've not sat complaining that I've not got waterloggable slabs of the correct colours in the Anduin work I've been doing. I've just got on with it.
On the topic Stoog raises: I'd much rather see a long term plan that clearly provides variety for MCME members with both new projects and updating of older areas. I feel wider voting might be appropriate for very small scale projects: e.g. a choice between Beorn's House and Rhosgobel, or some fishing villages vs a terrain piece at Agar/Udul.
I agree that there are indeed limitations on what projects can and cannot be started. Terrain being the foremost. However, the fact that these same limitations have been mentioned for the 4 years I've been here clearly points to something else being wrong on MCME.
I've said before and I'll say again: blaming lack of progress on "we don't have the textures" is not an acceptable excuse for new things not happening in my view (I'm sure people are sick of hearing me say it). Textures are ready whenever they're done, it's not fair to blame the texture team for the lack of new things. That attitude will only lead to waiting on yet more textures and more stagnation, because people will always ask for more.
All 4 of these are (technically) revamps, not new locations requiring (many) new textures. Furthermore they kind of got some new textures (Lond Daer update, Cair Andros update).We already have a lot of blocks to work with and new things can (and have) been done with them: Harlond, Lond Daer, Pelennor, current Anorien prove it.
I don't really agree with asking people to step down over them not having the tools to do some things. I must also add I have not had a single person come to me and tell me they want to make Mordor with the current textures. I find it very hard to follow this argument of we don't need the textures. I'd happily see any concepts show me wrong that things like Mordor can be built.If the build team cannot build new things with what we have currently, then they should consider stepping down. I appreciate I'm being blunt, but 4 years with few little new things happening isn't exactly inspiring. I've not sat complaining that I've not got waterloggable slabs of the correct colours in the Anduin work I've been doing. I've just got on with it.
There have been several comments left on the community survey this year (as well as last year) expressing growing discontent with regard to the matter of building projects. I will report more fully in due course with findings: when the survey closes and I've had chance to collate the comments people have made. Here are a select few responses related to this issue:
"By requirement. New projects create interest and continue valuable server progress towards our goal. Revamps should only be undertaken if absolutely necessary, and as such must be compared across all other projects completed or otherwise. In-progress projects should take priority."
Regarding last year's survey: "On the other hand, the revamp to new build ratio, arguably one of the most critical talking points and aspects of that poll, has only felt like its gotten worse over time. Make no mistake, that's a massive misstep."
Regarding last year's survey: "most things that involved staff members in all aspects were either not touched on or disregarded. There is a massive divide between what the Valar are doing and what the direction of MCME is which is making everything unsure. A game plan is needed to try and get everyone working on one thing."
"Basically it sent the message of "community build server ignores its community to do what a select few people want". Really not a good look to have."
I wonder who this select group is that ignores the community, because I got to make sure to contact them to tell them what I have always wanted.Basically it sent the message of "community build server ignores its community to do what a select few people want". Really not a good look to have.
I agree that there are indeed limitations on what projects can and cannot be started. Terrain being the foremost. However, the fact that these same limitations have been mentioned for the 4 years I've been here clearly points to something else being wrong on MCME.
I can see why you think textures is the big issue. Since it is probably the most mentioned one when it comes to new projects. And I agree that is not fair to stagnate while waiting on blocks when we already have so many. But that only counts for a region like Gondor. For a region like Mordor we are not waiting for some blocks people want to see added, we are waiting for an entire texture pack. So yes I would agree that if you are working in Gondor or another Human RP region you should be able to continue to work with the blocks that are already provided. But as soon as you leave those area's not mentioning the entire overhaul of vegetation we will be receiving with the forest update, the resources and possibilities in terms of what we have with blocks and the quality that we want to reach become far estranged.I've said before and I'll say again: blaming lack of progress on "we don't have the textures" is not an acceptable excuse for new things not happening in my view (I'm sure people are sick of hearing me say it). Textures are ready whenever they're done, it's not fair to blame the texture team for the lack of new things. That attitude will only lead to waiting on yet more textures and more stagnation, because people will always ask for more. We already have a lot of blocks to work with and new things can (and have) been done with them: Harlond, Lond Daer, Pelennor, current Anorien prove it.
This I find rather a strange argument after you mentioned the new things like Harlond, Lond Daer etc, just a sentence before. The past 4 years the quality and detail of builds has risen tremendously, because of the new blocks, and because of the standards that was raised by Bart. And yes that leads to projects taking a significantly larger amount of time. Caused by limited amount of people that can produce to said standard.If the build team cannot build new things with what we have currently, then they should consider stepping down. I appreciate I'm being blunt, but 4 years with few little new things happening isn't exactly inspiring. I've not sat complaining that I've not got waterloggable slabs of the correct colours in the Anduin work I've been doing. I've just got on with it.
Then show it. The fact that you receive this kind of feedback from a significant part of the community on server that is supposed to be a community server, should demonstrate to you that something is deeply wrong with the way how it functions or at least with how you present yourselves and communicate to the community. Telling people you want to improve but not actually do anything but saying it, makes you seem very disingenuous.But we got to realize something here. There is not a single person in staff or among the Valar that will say that they do not want to be able to jump to new projects. And that is what I believe sometimes gets confused when we seem to be endlessly working on the same projects. Projects take time to being finished especially with the level of detail we put out nowadays.
And yet you do do it. Hypr rushed the finishing of the Carrock and surrounding area, making it look half finished. Cair Andros has keeled over and died, Moria East has been gathering dust for nearly a year now, not to speak about Belfalas and Anorien for nearly two years. You continuely let new projects start while leaving others unfinished, you don't search for replacement, you don't ensure further progress, you just let it sit around. You don't lead, you don't motivae, you don't plan, you don't recruit: all this demonstrates you don't know what proper leadership entails. You let project leaders screw around and when they leave, you ignore what they have build or wipe the slate clean and not do anything with it.Starting new projects while leaving others unfinished is something we cannot do.
Again this is a problem I have pointed out above, you discuss it but then don't anything with it. You sit around, discuss it among yourselves but communicate nothing to the community. That causes this respons, that is what causes this kind of feedback. You don't demonstrate that you have actually listened except by telling people, which is insufficient.Regarding "most things involved staff members in all aspects were either not touched on our disregarded". I can not comment on since without examples of what is being said here I do not know what has not been touched. I mean we had a staff meeting after the survey last year a team meeting and a community meeting discussing the things that came forward. And addressing the things we would be working on. I guess we could have missed something but nothing was left undiscussed.
I am sorry, but that is not a plan. It is a goal, not a plan. Bart's list isn't a plan either, it is mild suggestion. A plan for a map this big, for a community is large should be far more detailed than that. The fact that you haven't come up with anything in 12 years, demonstrates a lack of leadership and vision. And just finishing the Fellowship path is also not a plan, it is again a goal.A game plan to try and get everyone working on one thing" sounds fantastic but what does it mean? Arent we already working on the same thing? Our game plan has not changed in the last 12 years. Building Middle Earth. We are trying to work our way to reach that goal according to the Fellowships path.
Maybe you should think about what the person actually means with that sentence. They never said that they themselves felt ignored, they said that they feel the community as a whole gets ignored. That is a crucial difference. Again if you get this kind of feedback on a community server, i.e. the community feels ignored, that maybe should be a sign that you are doing something wrong. Also the point with providing an alternative, what do you mean with that? The person with that quote has given you an alternative: start listening properly to the community. And even then, that is not their responsiblity, they are not the ones who have the power and ability to change things, you are, you are the leaders of this server. Solving problems is your responsibility.But not getting what you want does not mean you are ignored. It does come across a bit self entitled. We all want the same thing to see this project going forward and reaching is destination however not everyone agrees on the means of how we get there. And that is fair, there will always be different roads to reach it. But this is the path that we currently think is best to take. You do not have to agree with it, but without providing a valid alternative I have no means to address it and thus can not treat it seriously.
This can be solved easily, again with having a proper plan. We have a sufficient workforce, we just spread them out like mad. Select a couple (as in two, three or four) projects people can work on and the workforce isn't as spread out as it is now. Letting people do what they want and the only requirement is that they need to convince bart, is inefficient. It spreads out the workforce and makes it that only really two people are ever really active on a project, which burns those people out and limiting our workforce even more. Yes we work on a volunteer force, that doesn't mean they don't requite leadership or structure. And if people don't want to work on the active projects, they can always go and build their own things in freebuild.As you mentioned already terrain is a big factor in what limits us. But by far not the biggest. Textures yes they limit us too. Making plans and concepts is possible and in some cases has already been begun. But making of actual concepts requires a couple things. Terrain, textures and someone willing to make them. Our biggest limiting factor in my opinion is and always has been the amount of people that can produce projects with the now required level of quality. Whether that project is terrain, textures or concepts it all leads down to the same missing part manpower.
I disagree, the vast majority of the server can be build up in what we have rp-wise. We have swathes of Eriador, large parts of Rhovanion, The whole of Rhun and even Harad and Umbar could be done with the blocks we have and the quality we now hold ourselves too. Other servers and other build manages it with far less blocks and texture alterations than we, yet somehow we are the only ones not building in certain areas because we don't have the blocks. Let the build team be creative, let them come up with solutions. If a builder has to sit around waiting on a certain texture, then I am sorry but they aren't worth their salt. Especially if we are supposed to uphold a certain quality: a builder that can't build with constraints, is not going to be able to deliver that good a build without constraints. It is not as difficult as you make it out to seem. And I am saying this as someone who is only a decent builder, certainly not one of the best on the server.I can see why you think textures is the big issue. Since it is probably the most mentioned one when it comes to new projects. And I agree that is not fair to stagnate while waiting on blocks when we already have so many. But that only counts for a region like Gondor. For a region like Mordor we are not waiting for some blocks people want to see added, we are waiting for an entire texture pack. So yes I would agree that if you are working in Gondor or another Human RP region you should be able to continue to work with the blocks that are already provided. But as soon as you leave those area's not mentioning the entire overhaul of vegetation we will be receiving with the forest update, the resources and possibilities in terms of what we have with blocks and the quality that we want to reach become far estranged.
I disagree with this. A big part of projects not being as quick is also in part to blame because people were told to wait for better textures: do I need to remind you of Anorien that set untouched for years because we were all waiting on the mythical forest update, same with Belfalas. ''Ah don't finish it now, wait for the forest update, that will gives us better quality''. And thus the project sits there, being unfinished for an unacceptable long time, especially for a server who claims not to start new projects while there are unfinished ones.The past 4 years the quality and detail of builds has risen tremendously, because of the new blocks, and because of the standards that was raised by Bart. And yes that leads to projects taking a significantly larger amount of time. Caused by limited amount of people that can produce to said standard.
Yes we are volunteers. That doesn't mean that volunteers can't use structure and leadership. You can't indeed force people, but as the leaders in this server you can motivatie, you can recruit, you can streamline, you can oversee and you can guide: with other words, you can lead. Take up your own responsibility, which the community obviously doesn't see you doing considering the feedback you get, before you tell others to do so. Because you fail to do so, as can be seen in a post above in which a Head Builder of a community server publicly tells a large part of thay community that they possibly can't understand what a good build is, because they don't have the right rank.We also got to remember we are all spending our free time here, some have more free time then others. And as Bart mentioned we can not force anyone to do anything. We purely rely on the hard work and dedication of those that volunteer to do the work let us not forget that. And let us not forget we are on the same team and help each other finish the projects that we started. Take up that responsibility and help out.
So far there are 51 replies to the community survey. There is a small portion that is negative about the current goings if not plain aggressive. However small that portion is or significant you feel it is. I think its safe to say it needs to be addressed. However the hijacking of this thread is not the best option for that but I will let it slide, since I find it more beneficial to solve this argument or to come to some form of agreement then to prolong it.Then show it. The fact that you receive this kind of feedback from a significant part of the community on server that is supposed to be a community server, should demonstrate to you that something is deeply wrong with the way how it functions or at least with how you present yourselves and communicate to the community. Telling people you want to improve but not actually do anything but saying it, makes you seem very disingenuous.
Again this is a problem I have pointed out above, you discuss it but then don't anything with it. You sit around, discuss it among yourselves but communicate nothing to the community. That causes this respons, that is what causes this kind of feedback. You don't demonstrate that you have actually listened except by telling people, which is insufficient.
I'm sorry do you read the project forums? I can say back in the days there was a bit less formal way of doing planning. Like drawing maps for projects on napkins. To making dynamap screenshots and putting it through paint. The planning nowadays is a tad more detailed. In terms of roadmap for overall server progress it is a bit more vague as it relies on people's availability. I know there is a high demand for a roadmap of the server, but I'm afraid we can't make it any more accurate then what we have. Forest update > Mordor Textures > Mordor?!?. Hehe there is nothing wrong with our vision just sometimes with how we can achieve the things we want to see. As I mentioned in my previous post the biggest thing holding us back from starting new projects is capable people willing to do the work. And yes in 12 years I have seen many ups and downs regarding this. Luckily it was not my responsibility during all these years. For detailed project plans I would advise you go to the forums for a vision I can only say yes we have our visions, as everyone does. My time of getting down to the nitty gritty part of projects is mostly over, my task now entail addressing concerns from the community among other things.I am sorry, but that is not a plan. It is a goal, not a plan. Bart's list isn't a plan either, it is mild suggestion. A plan for a map this big, for a community is large should be far more detailed than that. The fact that you haven't come up with anything in 12 years, demonstrates a lack of leadership and vision. And just finishing the Fellowship path is also not a plan, it is again a goal.
Basically it sent the message of "community build server ignores its community to do what a select few people want". Really not a good look to have.
I wonder who this select group is that ignores the community, because I got to make sure to contact them to tell them what I have always wanted.
All jokes aside, I get that its frustrating to not see any visible progress on the things you are specifically looking forward too (trust me I understand after wanting to build Mordor since 2012). But not getting what you want does not mean you are ignored. It does come across a bit self entitled. We all want the same thing to see this project going forward and reaching is destination however not everyone agrees on the means of how we get there. And that is fair, there will always be different roads to reach it. But this is the path that we currently think is best to take. You do not have to agree with it, but without providing a valid alternative I have no means to address it and thus can not treat it seriously.
They feel ignored, and they feel that the entire community is being ignored, and they think we (the select few) do what we want. First and foremost I'm sad they feel ignored, and even more sad that I have to read it through an anonymous survey instead of it being directly addressed. But luckily we have the opportunity to do that now. Yes it feels like I do something wrong when someone feels ignored.Maybe you should think about what the person actually means with that sentence. They never said that they themselves felt ignored, they said that they feel the community as a whole gets ignored. That is a crucial difference. Again if you get this kind of feedback on a community server, i.e. the community feels ignored, that maybe should be a sign that you are doing something wrong. Also the point with providing an alternative, what do you mean with that? The person with that quote has given you an alternative: start listening properly to the community. And even then, that is not their responsiblity, they are not the ones who have the power and ability to change things, you are, you are the leaders of this server. Solving problems is your responsibility.
You keep talking about this leadership, yet you fail to take any responsibility as being part of the build team you slander so much. I went over the recruitment, I believe I went over the motivation. I believe there will always be criticism on the way I personally do or handle things with the community. I can not please everyone nor do I aim to. My ultimate goal is to do what I believe is best for the server. The ways I tried to achieve that have been criticised in the past and sometimes rightfully so. But trust me I do my best to listen to the concern you and the rest of the community voice and I try to address them as best as I can.Yes we are volunteers. That doesn't mean that volunteers can't use structure and leadership. You can't indeed force people, but as the leaders in this server you can motivatie, you can recruit, you can streamline, you can oversee and you can guide: with other words, you can lead. Take up your own responsibility, which the community obviously doesn't see you doing considering the feedback you get, before you tell others to do so. Because you fail to do so, as can be seen in a post above in which a Head Builder of a community server publicly tells a large part of thay community that they possibly can't understand what a good build is, because they don't have the right rank.
Then show it. The fact that you receive this kind of feedback from a significant part of the community on server that is supposed to be a community server, should demonstrate to you that something is deeply wrong with the way how it functions or at least with how you present yourselves and communicate to the community. Telling people you want to improve but not actually do anything but saying it, makes you seem very disingenuous.
First of all this is the first time we have gotten this feedback effectively communicated. Sure in last year's community survey this issue has been mentioned by some, but so had many other things and many had not mentioned it at all. I have been contacted 0 times by you regarding this topic, and quite frankly 0 times by anyone else. I am not sure how many people find this a problem, a total of 5-6 have been liking some of these posts. I assume there's more people out there. The lack of communication is clearly not only from our side, if such a large portion of the community has a large problem yet has never reached out to me. If insight is the problem, ask me questions, don't presume things. Raise concerns, so we can together look for a solution. Hopefully I can provide some insight into some of them with my responses.Again this is a problem I have pointed out above, you discuss it but then don't anything with it. You sit around, discuss it among yourselves but communicate nothing to the community. That causes this respons, that is what causes this kind of feedback. You don't demonstrate that you have actually listened except by telling people, which is insufficient.
I'll list my current plans for these projects here:And yet you do do it. Hypr rushed the finishing of the Carrock and surrounding area, making it look half finished. Cair Andros has keeled over and died, Moria East has been gathering dust for nearly a year now, not to speak about Belfalas and Anorien for nearly two years. You continuely let new projects start while leaving others unfinished, you don't search for replacement, you don't ensure further progress, you just let it sit around. You don't lead, you don't motivae, you don't plan, you don't recruit: all this demonstrates you don't know what proper leadership entails. You let project leaders screw around and when they leave, you ignore what they have build or wipe the slate clean and not do anything with it.
This is happening already as stated by my post(s) above, we're not planning on starting any new projects this year, hopefully we'll finish some up. This idea was brought to up to me in a conversation with me and Rwyland and I agreed with him. We had started too many projects at the same time over the last year(s) and that has not worked out, now we're focussing on finishing those up. We do not plan to have every Designer assigned to a single project, that practice clearly does not work out at this point in time. Instead we'll base our amount of projects off of the progress of ongoing projects, to ensure no projects die out. I estimate to reduce the amount of ongoing projects to 3-4 over the next year. I agree we should have communicated this more openly.This can be solved easily, again with having a proper plan. We have a sufficient workforce, we just spread them out like mad. Select a couple (as in two, three or four) projects people can work on and the workforce isn't as spread out as it is now. Letting people do what they want and the only requirement is that they need to convince bart, is inefficient. It spreads out the workforce and makes it that only really two people are ever really active on a project, which burns those people out and limiting our workforce even more. Yes we work on a volunteer force, that doesn't mean they don't requite leadership or structure. And if people don't want to work on the active projects, they can always go and build their own things in freebuild.
I agree with some parts here. Rhovanion I have been looking towards as the next area to work towards, this region has become more and more achievable with updates to the Human RP. If not Mordor future projects will likely be located in Rhovanion. Eriador I am hessitant to go into. If you're refering to doing western Eriador I'd prefer to do that with some Elven textures to be honest, but I would consider it. If you're refering to the currently finished area of Eriador I think that only makes sense to then start from Hobbiton, which I'd consider, but I'd need some very convincing plans.I disagree, the vast majority of the server can be build up in what we have rp-wise. We have swathes of Eriador, large parts of Rhovanion, The whole of Rhun and even Harad and Umbar could be done with the blocks we have and the quality we now hold ourselves too. Other servers and other build manages it with far less blocks and texture alterations than we, yet somehow we are the only ones not building in certain areas because we don't have the blocks. Let the build team be creative, let them come up with solutions. If a builder has to sit around waiting on a certain texture, then I am sorry but they aren't worth their salt. Especially if we are supposed to uphold a certain quality: a builder that can't build with constraints, is not going to be able to deliver that good a build without constraints. It is not as difficult as you make it out to seem. And I am saying this as someone who is only a decent builder, certainly not one of the best on the server.
We take our responsiblity based on feedback provided to us, for example me and Toti are under the impression of textures being a big problem:Yes we are volunteers. That doesn't mean that volunteers can't use structure and leadership. You can't indeed force people, but as the leaders in this server you can motivatie, you can recruit, you can streamline, you can oversee and you can guide: with other words, you can lead. Take up your own responsibility, which the community obviously doesn't see you doing considering the feedback you get, before you tell others to do so. Because you fail to do so, as can be seen in a post above in which a Head Builder of a community server publicly tells a large part of thay community that they possibly can't understand what a good build is, because they don't have the right rank.
I meant non builders here as in people that don't build. Not people that don't have a rank on MCME. There's plenty of talented ex-team or commoners that simply don't build on MCME. While I won't still agree with all of those builders on building quality there's a bit more people there that will be able to agree with each other on what builds are better than others. Just like I have very little idea of what makes a good tour, people that aren't experienced in building will have a more difficult time judging the quality of builds.This is basically the general jist of all limiting factors. Mind you non-builders might find quality builds a difficult thing to understand, but they are quite important, not only for improving our own builds, but also staying relevant within the larger minecraft building space. If we do not uphold a certain standard of building we will not attract good builders to come help us out.
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