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I'm both happy and very sad about the reboot of Pelargir. Happy beacause I always thought the city was too large compared to Osgiliath and the new one seems a bit smaller. But more sad because I love so much the design that was used for the first one, with half circle walls, the triangle thing and the central tower. In my opinion, the new one is by far less interesting. If I understand, it have been changed because Tolkien compared somewhere the city to Venise, but I really don't see what prevent us to make the first design look like the italian city. The outer "round part" ould be left like that (a bit smaller though), but the central triangles could be maked like Venise.
I think that could be a very good mix of the best of both designs.
A link to Project Pelargir (never finished), a greatly impressive modelling project using that design :
http://wiki.lindefirion.net/ProjectPelargir
A map of the old design, the colored parts are the ones that should be "venisified" :
That's why I said some parts should be "venisified"Pelargir is one of those maps. Am I saying that we can't use that for our maps? No, but we should be careful of contradicting info and doublecheck our sources when it comes to lore. In this case Tolkien imagines a very medieval naval supperiour city for pelargir which in real life was venice.
In my opinion, Minas Tirith or any dwarven/many elvish settlement are far more unrealisctic...This city design of merp does look pretty good but some aspects don't fit in well in terms of realism (and thus making a convincing build). For one, the blueprint design doesn't match the way they would construct cities in medieval days even with the help of fantasy aspects of middle earth. Although it isn't a big deal, it's something to think about when constructing atmospheric builds.
I don't really see the difference with the new design on this point. Both are equally close to Anduin. At least you talk about the "triangle canals", but I don't think it would still be a problem if the city was done a bit smaller than the old one as I suggested in the first post.we would have to make pretty wide canals and with the anduin closeby, it would not be pretty realistic at certain points.
Actually, I wasn't thinking about respecting the map for the buildings inside the triangle, but more little houses with some palces in an absolute disorder, really Venise-likeI am not saying that the triangle design would force uw reusing the same style, but it is a very ordered and straight design which would lean towards the use of our previous straight and static designing of builds. Again sort of hard to imagine if you haven't been on the drawing board of a lot of builds.
True. But I can aready see how will be the general organisation. I will try to make some maps-you also don't know how the ultimate plan will look like cause it hasn't been designed yet.
I agree, I think that if our society tried, we could easily build Pelargir. However, building Barad-dur or Moria would be a whole lot harder IMO.In my opinion, Minas Tirith or any dwarven/many elvish settlement are far more unrealisctic...
Wait....if we are building this like Venice, will PLG be mostly supported on wood kinda like Laketown?I would also note that some parts of venice are pretty organised, like l'arsinale and il pallazzo di doge (with it's surroundings). But that doesn't really matter.
I also think credoo and wod still have to come up with most of the general aspects which is why they haven't posted about it yet. Might have also forgot it a bit. But I would really like to see some tests before using ideas if I would be the project leader.
Venice is not constructed on wood, you know that right? It's not that we will also copy the city's blueprint rather the style. I heard wod and cred are basing the design on a drawing tolkien made himself.Wait....if we are building this like Venice, will PLG be mostly supported on wood kinda like Laketown?
It IS supported in some sections by wood and mud underwater. That's why Venice is sinking, rotting wood platforms underneath.Venice is not constructed on wood, you know that right? It's not that we will also copy the city's blueprint rather the style. I heard wod and cred are basing the design on a drawing tolkien made himself.
Did not know that but again, style not construction. Sort of not the point in this topic.It IS supported in some sections by wood and mud underwater. That's why Venice is sinking, rotting wood platforms underneath.
I don't see in what does this enter in contradiction with my plan and I don't find this picture particulary venitian but well, I can't force you to build it my way. Still it makes me very sad because for the first time the MCME version of a Tolkien place won't be my favouriteAnd since Tolkien never described the actual layout of Pelargir, only that it was the chief port of Gondor and built by the Faithful. We decided it would be much cooler to do it like this ^
That's why I said to build it smaller.and that would have made the Pela the biggest city we have build as of yet which was not something I would have wanted.
And that's why I suggested to make some areas (a lot actually) Venise-like. That could also allow us to build less diagonal...Tolkien said in one of his letters after he visited Venice he imagined Pela to look similar to that.
Nice job Will, you officially are better at history than my teacher!Did not know that but again, style not construction. Sort of not the point in this topic.
Ps: the wood doesn't rot since it's submerged by water and mud and no oxygen can reach it. Instead it petrifies to a stonelike material. The sinking of venice is caused mainly by high tides and the rising of the sea level helps it occur more often.
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