- Credits
- 0
- XP
- 0
Hey there! As I am setting up the Themed Build since quite some time now, and I was of course participating in them myself back in 2013 I did remark that the way these Themed Builds are tackled has changed significantly. If you like numbers, here's some:
TB from 2013: Forgotten Village
Plots claimed: 76 (100%)
Serious builds: 59 (78%)
Just few blocks placed: 17 (22%)
Untouched plots: 0 (0%)
TB from November 2014: Angband
Plots claimed: 43 (100%)
Serious builds: 17 (40%)
Just few blocks placed: 10 (23%)
Untouched plots: 16 (37%)
Last weeks's build: Temple to Aulë
Plots claimed: 16 (100%)
Serious builds: 2 (13%)
Just few blocks placed: 4 (25%)
Untouched Plots: 10 (62%)
As you see, the number of people that start a build at all has overall decreased aswell as the amount of players who do not finish (or not even start) the actual building has increased. Now I asked myself, whether there may be some kind of problem behind that tendence and thus whether we need to change something.
I already voiced this a few days ago among staff members, and we assembled a collection of possible causes:
Now I want to hear YOUR experiences with Themed Builds, tell your reasons why you do a Themed Build or why you do not participate, or why or why not you like the system as it is today. Also we're looking for changes or alternatives to the Themed Builds, if you have got any ideas there, please do voice it!
One idea has already been brought up: We could make certain ThemedBuilds make last longer, and maybe also have bigger plots. This would allow for builds that also includes quite some planning (which too is an important thing one should be able to perform), aswell as more time to work on details and rethinking and reworking things.
Another idea was to pick a Themed Build winner for each of these and maybe even put the winning build onto main world. This I would not support for a handful of reasons: Usually a new, not yet so skilled player will not have any chance against players that are close to get artist and would only get frustrated and demotivated, and even more would actual Artists again do ThemedBuilds, which wouldn't be beneficial as their working power is of better use directly on the main server. Additionally we would have more administrative work (picking winners and moving builds), and we would have to find out how to effectively move builds from FB to main server (which at the moment only could be done via q220). Furthermore we could only do themes we have not yet built on main map yet.
I really want to hear your opinions on that!
~ Finrod
TB from 2013: Forgotten Village
Plots claimed: 76 (100%)
Serious builds: 59 (78%)
Just few blocks placed: 17 (22%)
Untouched plots: 0 (0%)
TB from November 2014: Angband
Plots claimed: 43 (100%)
Serious builds: 17 (40%)
Just few blocks placed: 10 (23%)
Untouched plots: 16 (37%)
Last weeks's build: Temple to Aulë
Plots claimed: 16 (100%)
Serious builds: 2 (13%)
Just few blocks placed: 4 (25%)
Untouched Plots: 10 (62%)
As you see, the number of people that start a build at all has overall decreased aswell as the amount of players who do not finish (or not even start) the actual building has increased. Now I asked myself, whether there may be some kind of problem behind that tendence and thus whether we need to change something.
I already voiced this a few days ago among staff members, and we assembled a collection of possible causes:
- No more Commoner rank; Those players that thought they only have a chance to get Commoner but not Artist don't do TB's anymore.
- Untouched plots were earlier deleted by Enforcers
- Topics that appear neither in book or movie (e.g. Temple to Aulë) are less popular / more difficult. People then rather await a better suiting theme.
- Too many players are already Artists, thus motivation to try getting it is less high.
Now I want to hear YOUR experiences with Themed Builds, tell your reasons why you do a Themed Build or why you do not participate, or why or why not you like the system as it is today. Also we're looking for changes or alternatives to the Themed Builds, if you have got any ideas there, please do voice it!
One idea has already been brought up: We could make certain ThemedBuilds make last longer, and maybe also have bigger plots. This would allow for builds that also includes quite some planning (which too is an important thing one should be able to perform), aswell as more time to work on details and rethinking and reworking things.
Another idea was to pick a Themed Build winner for each of these and maybe even put the winning build onto main world. This I would not support for a handful of reasons: Usually a new, not yet so skilled player will not have any chance against players that are close to get artist and would only get frustrated and demotivated, and even more would actual Artists again do ThemedBuilds, which wouldn't be beneficial as their working power is of better use directly on the main server. Additionally we would have more administrative work (picking winners and moving builds), and we would have to find out how to effectively move builds from FB to main server (which at the moment only could be done via q220). Furthermore we could only do themes we have not yet built on main map yet.
I really want to hear your opinions on that!
~ Finrod