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idk when i load anywhere in dol amroth my laptop freezes for a good 10 seconds and im getting 10-20 fps still. However its better than crashing and getting 2 fpsFor me Dol Amroth now is not worse in terms of fps than many other places at the map.
Is it ok for you too? Some feedback here would be nice.
I think most of the entities are now due to the spamming of paintings (and also itemframes) in some interiors I was bored and counted about 450 houses in Dol Amroth which is a lot obviously. With most of them having a lot of paintings (I saw a lot of people use the drawer and kitchen type paintings) which is not wrong at all but those might be causing lag aswel. Though this is just a thing I noticed, I have no idea how many paintings there are exactly.After most of the replacement work is done I updated the overview of item blocks in Dol Amroth:
Thanks a lot for helping with the replacement jobs!
- There are still 400 blocks left to replace. Most of them are in concepts so this doesn't matter too much, but if you see any down in the town, please replace them or call an Artist+ to replace. If you can't get anyone to replace please post in the Official Derp Thread.
- Now the most used item blocks are vertical slabs. We have a lot of vertical slabs on normal blocks now so it might be worth to think about using these instead of the item block vertical slabs.
@ryttyr the IOI's don't look all the same they have the pack name on them: I could put the instructions in the item lore (though item lore is used for internal identification of the items by the Architect plugin). But I don't see how this would help, you would have shorter item name string but a very long lore string. As both are displayed together one below the other it would not change much imo. Or is there a way to see the item name only without the lore?
For me Dol Amroth now is not worse in terms of fps than many other places at the map.
Is it ok for you too? Some feedback here would be nice.
Oh. For me they just appeared as the icon for the misc category but I just realised that I haven't updated my serverpacks yet.the IOI's don't look all the same they have the pack name on them: I could put the instructions in the item lore (though item lore is used for internal identification of the items by the Architect plugin). But I don't see how this would help, you would have shorter item name string but a very long lore string. As both are displayed together one below the other it would not change much imo. Or is there a way to see the item name only without the lore?
Probably not more than in other big cities such as Minas Tirith and Pelagir. Actually, might even be fewer than in Minas Tirith since Minas Tirith have painting-based banners decorating all of its main streets.I think most of the entities are now due to the spamming of paintings (and also itemframes) in some interiors I was bored and counted about 450 houses in Dol Amroth which is a lot obviously. With most of them having a lot of paintings (I saw a lot of people use the drawer and kitchen type paintings) which is not wrong at all but those might be causing lag aswel. Though this is just a thing I noticed, I have no idea how many paintings there are exactly.
Again according to my counting Minas Tirith has a lot less houses than Dol Amroth, (also Pelargir has less)Probably not more than in other big cities such as Minas Tirith and Pelagir. Actually, might even be fewer than in Minas Tirith since Minas Tirith have painting-based banners decorating all of its main streets.
I guess...Again according to my counting Minas Tirith has a lot less houses than Dol Amroth, (also Pelargir has less)
Also if you look into the houses of Minas Tirith they have almost none or only a few paintings in most, whilst in Dol Amroth you can see them quite a lot.
yes they are.Paintings were not really a problem in the past. I used 10-20 in each house I furnished in old Dol Amroth.
A painting has just one polygon to be rendered. An item block using an armor stand has about 50 polygons to be rendered (they are invisible but I believe they are renedered anyway) plus the polygons of the displayed item.
I'm not sure how much work this would be for you, but it would really be nice to be able to place doors via the normal door item. Maybe you can redirect the default door item (so from default inventory) to the door item from the custom inventories somehow?If this is too annoying for you I could probably make the doors from the creative inventory useable again (with a bit of work)
No, but I can make the Archtitect plugin watching for block place events using these items, cancel these events and place powered doors instead. Will try to do at the weekend.Maybe you can redirect the default door item (so from default inventory) to the door item from the custom inventories somehow?
But why can't powered doors be used for that though?The opening of usual doors is intentionally blocks by Architect plugin as we want to use them for other stuff like window shutters and thin walls which should not be openable.
But in the future I want to use the full unpowered doors for more thin wall stuff. Not sure if this should be openable.
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