The Official MCME Times
Falling out of September!
Autumn approaches, Builder Purges appear and we have two events coming soon!
Editor's Note by BWOT
A lot of activity is happening, surprisingly. Two meetings: one builders (notes, recording and presentation will be out shortly) and a designers. With the meeting was a promised Builders Purge (Artist, Foreman, Designer, Lead Builder), I am very sorry to see all the demotions, but its for a better cause of higher standard, and working to unify the team! We got two great events coming up, first, The Great Timelapse Extravaganza and the Builders Workshop. Information on both of those will be later in this post. I hope for it all to go well, but it will only succeed if you the Builders help run it, and if you the people participate in it!
~ Project Progress ~
Andrast - Lead: @jacenpeter | In Progress
Report by BWOT
Jacen has been doing more work on the North and matt has been doing some stuff here and there. Hopefully we are soon approaching the Vegetation phase which will go a lot faster
due to that the Foreman can help run it, as Jacen has also been starting a forest in a vale!
Belfalas – Lead: @Darki , @barteldvn | In Progress
Report by BWOT
New Co-Leader! Bart has taken the wheel (partially) on this dead car in the effort to hopefully get it started again. So far we have seen some work on the farms, but we are still waiting for that overarching vegetation plan from @Darki!
Dol Amroth – Lead: @dav3ck | In Progress
Report by BWOT
I haven’t seen any progress here as Dav3 seems to be on a break, we need a Co-Leader :O and Builders to finish it off!!!
Moria – Lead: @Patrick1801| In progress
Report by BWOT
Some minor work in the Central Dwelling, some stalling in the 21st hall. However, this may have been last editions material but it sure wasn’t mentioned, the Waterworks are almost complete. The threads still have to be done, sorry about that, will come soon hopefully! Nic has been working on halls around the 21st, and I know that 12 has one as well, they are coming along nicely. Some work on the three paths/(gandalf doesn't know where the hell he is) place, I believe, with some buildings popping up here and there.
Osgiliath – Lead: @ooitsbirdo | In progress
Report by BWOT
What a wonderful world. CO2 is getting sucked up by all that beautiful green. A booming project for sure and great progress. Keep it up, and awesome work guys, I believe the second “quarter”/corner has started. The detail is also incredible with @Slowlex doing some nifty head/armor stand work!
~ Texture Development ~
Report by EriolUpdate our resource packs to mc 1.13
I’m almost done with converting new Gondor RP to 1.13. A lot of changes were necessary but I managed to modify a RP converter from Hypixel to do most of the work. Was quite a big extensions though, our packs seem to have much more custom blockstate files
From what I have seen of 1.13 I believe we will have MANY new blocks (solid full blocks, half doors, fences, leaves and unsolid blocks). So we would be happy to get some new texture, especially for Mordor. I made a forum where you can suggest and submit new textures for Mordor: Mordor Textures.
RP update status (on hold, in progress, finished):
Lothlorien
Rohan
Gondor 2 (old Gondor will not be updated)
Mordor
Dwarven
~ Plug-in Development ~
Report by EriolUpdate MCME to mc 1.13
I made good progress on MCME Architect plugin. All plugin code for the custom inventories and special blocks is converted to the new Block Data. I’m now testing and bug fixing the new code. I also worked on converting the inventory configuration files looks good so far but will need quite some editing by hand.
For most plugins there are now 1.13 versions available but that doesn’t mean they are ready to use. barteldvn did some WE and Voxel testing this week and quickly found a lot of derps.
There are no news about the spigot 1.13.1 server during the last two weeks.
Spigot Server:
Spigot development server for 1.13.1 is not reported safe to use on existing worlds
External Plugins:
no information searched yet:
no version for 1.13 available yet:
1.13 version found but not tested:
1.13 version crashes or is bugged:
1.13 version tested and working fine: -none so far-
MCME Plugins:
not yet tested with 1.13: :mad:
1.13 update in progress: :rolleyes:
tested and working fine -none so far-
FOR PART 2 OF THE MCME TIMES EDITION: ANNOUNCEMENTS, CLICK HERE:
~The MCME Times~ [23/09/18] Announcements
Last edited: