• Welcome to MCME!

    Minecraft Middle Earth is a Minecraft community that recreates the world described by JRR Tolkien and his writings. Everyone can participate in organized events in which we collaborate to create major landmarks, terrain, caves, castles, towns, farms and more.

    To get started, visit The New Player Guide

    Joining the server

    Joining the server can be done straight away, but you will have to pass the New Player Quiz. Use the The New Player Guide to get acquainted with our community.

    IP: build.mcmiddleearth.com

~The MCME Times~ #22/17: TWO STAFF PROMOTIONS!


Opening statement


Welcome back to The Times! It has actually arrived from me because I have had help from the Guides! The Guide that has wrote the article has been mentioned before the article and I would like to give them all a massive thanks for helping me to write this.
Project Progress

Andrast (In Progress) - Lead: @jacenpeter

@mattlego has finished his terrain in Northern Andrast, which he has taken a great screenshot of. They have also been making some new textures for Andrast.
Belfalas (In Progress) - Lead: @Darki

Almost all of the terrain in Belfalas has been smoothed now which means that there will be several jobs for digging streams on the way. @Daddlio has started to work on the area around the village of Ironmere where he, which the help of @Robz has made a wall around the village and have marked out farms.
Dol Amroth (In Progress) - Lead: @Thijs1801

Reporter: @Eldar_Telcontar

Port Town is finally completed with @BWOT and the artists, commoners, and adventurers making the finishing touches this week. The quays of Port Town have been decorated and the streets and buildings too. @Patrick_0901 has been working on Upper Cliff Town with work there nearly at an end. Soon work will begin on the Lower Cliff Town, where fishing ships will start to fill up the docks there.
Mordor Terrain (In Progress) - Lead: @Tyranystrasz

Fir and Tyran have both been voxeling terrain around Mordor on all sides of it, so it easy transitions from the terrain that was there to the terrain that was pasted in.
Make Ithilien Great Again (In Progress) - Lead: @Fireinferno13

Reporter: @awaywind

@Fireinferno13 has been working diligently on Ithilien these past couple weeks. The transition between Ithilien and Mordor has been completed for the most part, and the southern border of Mordor has also been completed in the past couple of days. He now turns his gaze to the unfinished areas of terrain in the east of Mordor.

“The transition between Ithilien and Mordor is once again pristine. Overall really happy with how the terrain turned out, as well as many of the new river sources (as led by @BWOT, @SmaugJuice, and @Napoleon0605).” - @Fireinferno13
The Noman Lands an Dagorlad (In Progress) - Lead: @Fireinferno13
Reporter: @awaywind

After weeks of planning by @Eriol_Eandur and @Fireinferno13, progress is starting to move fast. The Dead Marshes have been moved to their new home, but work currently delayed until the arrival of textures. @mattlego has joined the project and is taking over adjusting terrain between the Dead Marshes and Emyn Muil. @_Luk has also joined and will design concepts for the Brown Lands this week.
Moria (In Progress) - Lead: @Despot666

Some new artists have ventured into Moria where more halls are being ruined and built. @Patrick_0901 and @thomasd18 have been running jobs there or adventures and commoners. If you would like more details about Moria please ask them because I have no idea what's being done there anymore.
Tolfalas (In Progress) - Lead: @Tyranystrasz

No progress.​

Texture Development

The Andrast team have been developing new textures for the terrain and wooded areas there. Here is a preview of the textures being made for Andrast: Screenshot

Eriol and Finrod are also making new textures for Dol Amroth.

Plugin Development

Custom inventories / itemblocks (In progress) - Dev: @Eriol_Eandur

No progress that week for Eriol is waiting for the resource pack to update.
Rank Updates

Over the past couple of week, we have had many promotions to artist. Congratulations to @Merlinc01, @didi45, @QuantaCube, @Napoleon0605 and @lolbroek108 who have all achieved getting the promotion to Artist!

We have also had two people getting promoted to a staff rank. Congratulations to @_Luk who has been re-promoted to Designer! We have also seen a new staff rank introduced this week. Congratulations to @mandolore100 who has been promoted to Head Guide!

@DynoDaring used to be the Head Guide as well as the head Enforcer, but Dyno has passed the Head Guide section of his rank to @mandolore100. The Head Guide is in charge of the Guide rank, which means he has to promote and demote Guides, helps to organise events, and to take the lead in Guide tasks.​

Media of the Week
We have had several amazing screenshots this week, but my favourite is a picture of Kheled-Zaram taken by @Eriol_Eandur.



MCME Public Meeting #2

The next public meeting is long overdue and thus I want to invite you to it right now and hold it asap! The date is next Sunday, October the first, at 7pm BST / 8pm CEST! Be sure to be there! I will find us some interesting things we can talk, discuss and decide about, but if you have something that you'd like to bring up, name it below!​

Upcoming
Themed Build
Theme: Dead Marshes
Resource Pack: Mordor
Duration: 1 Week
MCME Audiobook
The Audiobook, hosted by @TI_020601 is taking place regularly on Saturday evenings, 8:20pm BST, unless announced otherwise in this thread: The New Audio Book
Closing statement

Goodbye and enjoy the week.​


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Last edited by a moderator:
Nice idea to let the Guides help with The Times (unless ofcourse they were already stressed out by their duties from being too few in which case it might have been a terrible idea but I'm not a Guide so I don't know ).
 
Nice idea to let the Guides help with The Times (unless ofcourse they were already stressed out by their duties from being too few in which case it might have been a terrible idea but I'm not a Guide so I don't know ).
It's been done in the past, and it was not terrible but conflicted with our schedules, workload, and real life...
 
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