The Official MCME Times
November Chills!
Tis the Season to be Building (next season is to be jolly)!
Editor's Note by BWOT
Wow and the Anniversary Events are over, phew… Great job to all who won, and thank you guides for playing a large role in organizing the events. I think we made a bit of progress in these last two weeks and I am happy in the direction we are currently moving. I realize November is a hard time as there are a lot of people in school, prepping for exams. Anyway, hopefully some big progress on the server in these next two weeks like we have been having. Good luck all, and I now will let you read the Times in all its glory.
~ Project Progress ~
Andrast - Lead: @jacenpeter | In Progress
Report by Didi45
Jacen has almost completed the first valley forest and will have a minor job set up for people to build some birch trees and rocks in the near future so stay alert if you want to work in Andrast! Good work Jacen!
Belfalas – Lead: @Darki , @barteldvn | In Progress
Report by Didi45
Bart has been removing a lot of old vegetation as to make room for new vegetation. With the help of foremen, commoners and adventurers the remaining farms are getting finished quickly. Work has been done around old farms to make sure they are on good terrain and quality. Finally a lot of grassing has been done so that most of east Belfalas has grass now, details are needed but trees will be put in and work is moving very well! Great job Bart!
Dol Amroth – Lead: @dav3ck | In Progress
Report by Didi45
Progress is being made in Dol Amroth! @QuantaCube is working on a new design for the Royal Port! @TotiGonzales is working on the streets of the city intensely and is making great progress. Calling all artists and foremen who are not busy and all commoners who have a permit to build in Dol Amroth to help Toti with the streets!
Moria – Lead: @Patrick1801| In progress
Report by Didi45
Moria is going through changes!
Osgiliath – Lead: @ooitsbirdo | In progress
Report by Didi45
The Second Section is close to being finished! Terrain is almost done, few houses are left to be done. Other than that all the camps in the section are done! Great work Ooits!
~ Texture Development ~
Report by Eriol
Update our resource packs to mc 1.13
I spent some time during the last weeks to make a java application which can be used to browse and edit minecraft resource packs. I believe this will be helpful in bringing all our resource packs to URPS (unified resource pack structure). This means that in all packs terrain and some other blocks have the same texture at a certain block..
I still need to fix some minor issues with the Gondor rp. Eriador pack is already converted that one was quick and easy. The Rohan pack will be more work. I have to include the textures for the Paths of the Dead from old Gondor rp. Moria pack will also be quite some work with all the custom models and custom inventory. On first try my ResourcePackConverter just crashed
RP update status (on hold, in progress, finished):
Lothlorien
Rohan
Gondor 2 (old Gondor will not be updated)
Eriador
Mordor
Dwarven
~ Plug-in Development ~
Update our resource packs to mc 1.13
I spent some time during the last weeks to make a java application which can be used to browse and edit minecraft resource packs. I believe this will be helpful in bringing all our resource packs to URPS (unified resource pack structure). This means that in all packs terrain and some other blocks have the same texture at a certain block..
I still need to fix some minor issues with the Gondor rp. Eriador pack is already converted that one was quick and easy. The Rohan pack will be more work. I have to include the textures for the Paths of the Dead from old Gondor rp. Moria pack will also be quite some work with all the custom models and custom inventory. On first try my ResourcePackConverter just crashed
RP update status (on hold, in progress, finished):
Lothlorien
Rohan
Gondor 2 (old Gondor will not be updated)
Eriador
Mordor
Dwarven
~ Plug-in Development ~
Report by Eriol
Golf Minigame
What? Golf? In Minecraft???
Yes! @LegoCellist had the idea and our new Developer @Planetology implemented it and I believe he did a great job. The game is currently tested on the 1.13 devserver.
Update MCME to mc 1.13
@Planetology updated the Minigames plugin for 1.13. Testing is going on on 1.13 devserver. I made some nice progress on Architect plugin custom. Also I updated the custom inventories. barteldvn already checked them for derps, thanks a lot. Now I have to fix those derps.
Spigot Server:
Spigot development server for 1.13.1 is not reported safe to use on existing worlds
External Plugins:
no information searched yet:
no version for 1.13 available yet:
1.13 version found but not tested:
1.13 version crashes or is bugged:
1.13 version tested and working fine:
MCME Plugin Status
not yet tested with 1.13
1.13 update in progress
tested and working fine -none so far-
FOR PART 2 OF THE MCME TIMES EDITION: ANNOUNCEMENTS, CLICK HERE:
~The MCME Times~ [04/11/18] Announcements
Golf Minigame
What? Golf? In Minecraft???
Yes! @LegoCellist had the idea and our new Developer @Planetology implemented it and I believe he did a great job. The game is currently tested on the 1.13 devserver.
Update MCME to mc 1.13
@Planetology updated the Minigames plugin for 1.13. Testing is going on on 1.13 devserver. I made some nice progress on Architect plugin custom. Also I updated the custom inventories. barteldvn already checked them for derps, thanks a lot. Now I have to fix those derps.
Spigot Server:
Spigot development server for 1.13.1 is not reported safe to use on existing worlds
External Plugins:
no information searched yet:
no version for 1.13 available yet:
1.13 version found but not tested:
1.13 version crashes or is bugged:
1.13 version tested and working fine:
MCME Plugin Status
not yet tested with 1.13
1.13 update in progress
tested and working fine -none so far-
FOR PART 2 OF THE MCME TIMES EDITION: ANNOUNCEMENTS, CLICK HERE:
~The MCME Times~ [04/11/18] Announcements
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