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Maybe you can just have a window pane item textured as a wheel in an item frame. For some Eriador tb's I used to use a hobbit window pane in an item frame and it worked pretty well, would ofc look much better if it was a specified wheel texture.Nice idea @QuantaCube.
I think we should not put in on iron trapdoor as we need every normal trapdoor / half door to replace all the trapdoor itemblocks in Dol Amroth.
But as these cart wheels would probaby not be used too often we could put it on an itemblock.
Itemframes with items in them actually causes more lag than itemblocks do from what I've heard.Maybe you can just have a window pane item textured as a wheel in an item frame. For some Eriador tb's I used to use a hobbit window pane in an item frame and it worked pretty well, would ofc look much better if it was a specified wheel texture.
Yes, and I think we will do that. But there are not too many item blocks in Dol Amroth of these types. Here is an overview (about 3 weeks old):They could be used for barrels, crates, stack of bottles for a wine cellar, some furniture,... stuff like that.
Maybe u made the list after we were told to not use them and after lind and pat went on a hunt for themYes, and I think we will do that. But there are not too many item blocks in Dol Amroth of these types. Here is an overview (about 3 weeks old):
This list omits blocks with less than 8 placed of a kind. All the blocks in the list are about 600. At the time I made the list there were already more than 3600 blocks in Dol Amroth. So I suggest to replace the 3 to 5 most common to normal blocks. In this way we don't need to many normal blocks and reduce the amount of item blocks quite a lot."itemblock/barrel_wheat_half" 8
"itemblock/barrel_grapes_full" 9
"itemblock/barrel_onions_full" 9
"itemblock/barrel_potatoes_half" 11
"itemblock/barrel_tomatoes_half" 11
"itemblock/barrel_tomatoes_full" 11
"itemblock/barrel_apples_half" 12
"itemblock/barrel_wheat_full" 13
"itemblock/barrel_fish_half" 18
"itemblock/barrel_fish_full" 20
"itemblock/barrel_water_full" 20
"itemblock/barrel_potatoes_full" 23
"itemblock/barrel_apples_full" 23
"itemblock/barrel_water_half" 27
"itemblock/barrel_empty" 49
"itemblock/stool_wood" 133
"itemblock/small_barrel" 201
I think the number of itemblocks have risen quite a bit since then (though I highly doubt it's even halfway back to how bad it used to be)Maybe u made the list after we were told to not use them and after lind and pat went on a hunt for them
We have actually cut down a lot on the use of itemframes as sources on the internet says that they cause just as much lag as armorstands when empty and slightly more lag than armorstands when displaying something. I was gonna test this myself but forgot to do so.Yes, paintings and item frames are entities.
But we are using them everywhere in Gondor and other places and there wasn't problems with lag before Dol Amroth. In the end it's just the total number of Entities which causes the lag. I don't know the number of paintings and item frames, but I don't expect there are nearly as many as item blocks.
The in-game warning counts everything within a 80 block radius sphere from the placed itemblock. Can't remember who told me this (it was a staff member, so much do I recall at least) nor do I remember whether he said it counts all entities in that area or specifically the Itemblocks only.Yes, the number of them gone up further. Me and Pat were clearing Cliff Town yesterday again. There were over 700 of them acording to the "warning on the screen". Still puzzled where are they hidding, because I've looked everywhere and only found a few. Maybe some of them are duplicates or invisible, I don't know.
That was me probably.The in-game warning counts everything within a 80 block radius sphere from the placed itemblock. Can't remember who told me this (it was a staff member, so much do I recall at least) nor do I remember whether he said it counts all entities in that area or specifically the Itemblocks only.
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