~ Update ~
I'll add this down here rather than to the main thread post just to keep that easy to read and explain the ideas better over here. All of these are general ideas to show off what I mean as for stuff like Bruinen and Parth Galen may be better in other spots or work better with the terrain while on map in different ways.
Barrow Downs
The main issue with this is just missing the great Barrow really. either missing the path entirely around or walking past the door as you come at it from behind rather than in front of it. by making the overlap square and rounding out the path allows for less confusion and gets people in the Barrow.
current: suggested:
Bruinen
Basically just adding the split along the main road separates the coming and going paths for Rivendell and stops confusion as the player will visibly stop following the Fellowship Path if they continue on the main road and see that they have to turn back. there is also a little pond further back from the which could be nice to go through.
current: suggested:
Parth Galen
For the pathing throughout Parth Galen I tried to keep it more streamlined and less confusing, where with the original one we have a lot of unnecessary spots and crossings that aren't clear. With Frodo's path going to Amon Hen in the way we had before works fine with a little cleaning of both paths as they cross as well as splitting it to head towards the boat before it reaches the middle and gets more confusing, nd the main issue was that the path goes to Boromir's Tree which doesn't really make sense as well as the random three footprints in the top left (if they have a reason it isn't explain/not necessary). For Aragorn's path we have kept it simple and on the road.
current: suggested:
Caradhras
Terrain and snow....
Fangorn Forest
The main thing with Fangorn is getting rid of the messy paths, in what I can only guess is trying to add both Pippin and Aragorn's path on one trail which just gets confusing and next to the returning Aragorn path just becomes three paths all along one area.
current: suggested:
Isengard
See Ol' Toby: basically just connecting path.
Edoras
Just have seen people and myself, not know which way to go when you get to the path so would be easy to know which path to follow rather than go to Minas Tirith accidentally. Directing the path early will give direction.
current: suggested:
Boromir's Arrows'
Pretty self explanatory though I feel the tree we have for Boromir already won't work well, but will have a fiddle when I have time.
Lothlorien Boats
The boats that were down the Anduin are now gone as I assume it was for the Guide chickens but I had a fiddle in rp r and we have a lot of free blocks that the texture pack is not using for the time being that we could just drag over the Lothlorien texture. I felt the boats actually helped point the player in the right direction and atleast let them know they were heading in the right way. For having a boat at Parth Galen it acts as a marker for where they landed and follow the footprints again.
Kings Foil
Adding King's Foil would be a nice detail to pay homage to the books and movies if we have them in both areas, especially with areas south of the East Road being incomplete. There are quite a lot of flowers in Fennas Drunin, so we could always combine that but this is the suggestion that could potentially take the most effort apart from Caradhras.
Ol' Toby
With the Pippin/Merry path abruptly stopping about 20 blocks from Aragorn's Path we could even have their path extend to the Food Storage room that the Ol' Toby is in. If that is to much/felt that it isn't necessary, just joining it to the path in a nicer way would be nicer than what we have now.
Thanks..