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Finished South Ithilien Part 1

Fireinferno13

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South Ithilien
/warp Ithilien

Project Leader: Fireinferno13
Reserve Leader: demonataz
Project Staff: iSMiTHz, foxyyy1

BACKGROUND LORE:
Ithlien, or "Moon-Land," is the easternmost province of Gondor that is subdivided by the stream of Morgulduin into Northern and Southern Ithilien

In the Second Age and early Third Age, the land was prosperous, filled with many woods and gardens thought it was largely abandon over time with the rise of Mordor and loss of Minas Ithil (Minas Morgul). Since then, the province has been subject to constant raids by both Orcs of Mordor and Haradrim from the South. However, scouts were kept in secret locations throughout such as Henneth Annun.

The land is described as "a fair country of climbing woods and swift-falling streams," with gentle slopes "shielded from the east by Ephel Duath and yet not under the mountain shadow, protected form the north by the Emyn Muil, open to the southern airs and the moist winds from the Sea." It also included "a wealth of sweet-smelling herbs and shrubs" and a vast array of tree species, likely planted by men in earlier days. Despite the desolation, the land "kept still a disheveled dryad loveliness."

Emyn Arnen: a series of hills at the centre of Ithilien, just south of Osgiliath and opposite of Minas Tirith as it bent with the river. It was originally home to Numenorean nobles.

Haudh in Gwanur
: Tomb of Folcred and Faster, burried side by side on a single mound above the riverbank. The forces of Mordor feared to go near.

There were groves of ash, bay, cedar, cypress, fir, juniper, myrtle, oak, and olive trees. The ground cover included heather, ferns, moss, and briars. Among the many flowers that bloomed in Ithilien were anemones, celandines, hyacinths, irises, lilies, and wild roses. Herbs such as marjoram, parsley, sage, and thyme grew there as well.

GENERAL PLAN:

  1. Organize Project Post (done)
  2. Map out Ithilien (in progress)
  3. Design Concept (in progress)
  4. Southern Ithilien: (soon)
    1. Prep Terrain
    2. Execute Concept
    3. Add Landmarks
  5. Add Finishing Touches (soon)
  6. Party (always)
PROJECT MAP:



Light Blue - River
Yellow - Source

Pink - Emyn Arnen

Blue Dot - Haudh in Gwanur
Purple Dot - Crossing of Poros

Green - Heavily Forested

Red - Harad Road
Orange - Main Road

CONCEPT ART:
Lowlands:

Emyn Arnen:


Haudh in Gwanur:

TO DO LIST:

South Ithilien (Part 2):


  1. The Basics: [in progress]
    1. Terrain: Basic Terrain [in progress]
      1. Map Out [in progress]
      2. Emyn Arnen [in progress]
      3. Rivers, Streams, & Ponds [in progress]
      4. Lowlands [in progress]
  2. The Environment: [hold]
    1. Forests [hold]
      1. Concept
      2. Map
      3. Implement
    2. Vegetation: [hold]
      1. Bushes
      2. Vegetation
      3. Flowers
  3. The Details: [hold]
    1. Roads & Ruins [hold]
      1. Map
      2. Implement Ithilien Ruins
      3. Implement Numenorean Ruins
      4. Add Roads
    2. Ranger Camps [hold]
      1. Map
      2. Implement
    3. Finishing Touches [hold]
JOBS:
  • Ithilien Concepts (/warp Ithilien Concept)
  • Root Fixing
  • Ruin Builds
  • Village Builds
  • Garden Builds
  • Ruin Villages
  • Road Builds
 
Last edited:
Aleks pointed out that Poros and Haudh in Gwanur are both farther South, so they have been removed
 
Going to start implementing trees and other vegetation

Here is the concept:


Things to note:
  • This is a more dense section
  • Emphasis on olive (big and small) and juniper trees
  • Includes other tree types as well (those found in North Ithilien)
  • Sparse grass, fewer flowers
Also here is a village map:


Update: All villages marked

Artists, ask me in game if you are interested in tackling any of these
 
Last edited:
Looking good!
 
Are these villages going to be ruined? Because a few of them seem to be empty shells whereas others have beds and other stuff. I also love how a building will have like 3 different roof levels and look like a house on the outside, and then on the inside ends up being a 3x3 cell with no windows.
 
They'll be ruined, and the interiors were deemed unnecessary by the project staff for that reason.

Also, I guess the interior/exterior conflict is an issue with the pillars being one block out from the main walls. In my opinion, the houses in Anorien looked too large because they had to have an interior. However, in this case the interior is not necessary, so we can make them a more reasonable size on the exterior.
Not sure why I told a former Artisan that. Maybe it was for everyone else, but oh well
 
Honestly not concerned about interior as these will be ruined just like the others
 
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