Hey everyone!
I think I promised it a while ago and now I finally present it: Our first proper public meeting maybe ever or at least since a long time! Other than initially intended it won't be a staff meeting where other Ranks can just come and listen, everyone can contribute to the discussion and topics as well! Although I kind of expect that many of our staff members do participate!
To find an optimal date for the meeting here's a doodle where everyone that is interested in attending should enter their availability! Of course unfortuntale it will be impossible to accomodate everyone. The meeting will be recorded and those that missed out can continue to discuss in the Forums afterwards.
Doodle: Doodle: MCME Public Meeting #1
The date will be set within the next few days. Please spread the word so that as many players see this post early enough!
The topics I'd like to discuss from my side are so far (please note: These are suggestions, despite the finite wording sometimes!):
I think I promised it a while ago and now I finally present it: Our first proper public meeting maybe ever or at least since a long time! Other than initially intended it won't be a staff meeting where other Ranks can just come and listen, everyone can contribute to the discussion and topics as well! Although I kind of expect that many of our staff members do participate!
To find an optimal date for the meeting here's a doodle where everyone that is interested in attending should enter their availability! Of course unfortuntale it will be impossible to accomodate everyone. The meeting will be recorded and those that missed out can continue to discuss in the Forums afterwards.
Doodle: Doodle: MCME Public Meeting #1
The date will be set within the next few days. Please spread the word so that as many players see this post early enough!
The topics I'd like to discuss from my side are so far (please note: These are suggestions, despite the finite wording sometimes!):
- Possible changes to the ranks and application process
- Plugin training courses
A training course needs to be absolved right after being promoted. Topic of the rank-specific training course is getting familiar with all new plugins one gets access to. Currently there are a lot of new plugins that are only used very rarely mainly because many are not familiar with the possibilities and commands of these plugins. The courses would be:
- Artist: Armorstand Editor, Banner Editor, Custom inventory training, Other Architect functions (Custom heads, painting switcher)
- Guide: Minigames plugin (including maintenance of quiz questions), Tour plugin, PVP, Guidebook
- Designer: Plotbuild Plugin, Animations Plugin (soon), Auto-Teleport plugin, Randomisation tool, Stencil List Editor, WorldEdit, VoxelSniper
- Enforcer: Prism
The courses would not be optional! Every newly promoted player has to complete all courses! Of course any of these can be taught by another player, especially more complex tools like Voxel and Prism, but still the courses should be completed. The courses should cover the plugins in depth, not only the commonly used aspects. These would also allow to return to a course later again, if some plugin's handling has gotten unclear over time.
- Current builds needed for Artist applications
Aspiring Artists need to hand in screenshots of at least one build either being part of or else having the same style as each of the major ongoing projects. Currently this would mean one build in the style of Moria (CoL house, pillar, wall ornament, ...) and a house, tower, similar of Dol Amroth need to be built and submitted with the app. This is to ensure that Artists are truly ready for the things they will work on immediately after their promotion.
- Further training for Artists
The idea was voiced to have some sort of "jobs for Artists", means supervised Artist building occasions. This would be to review the Artists' building skills and being able to right away give feedback.
- Plugin training courses
- Jobs for Guides
Quick rundown and discussion of what projects Guides can work on when they're not otherwise busy.
- RPG plugin / map / server
Our devs are currently working on an RPG plugin. It is however not set yet where this should come to use, should it be on the main map, a separate map or an all separate server?
- Project reviews
Quick look at where projects stand, what may need to be changed and what will happen next.
- New Gondor pack: Tips and tricks
The new Gondor has quite a few differences to the old one. The big plus is the largely increased amount of blocks, but the downside are some technical challenges. It's necessary that you get to know all that specifically applies to this pack, so that you're able to use it to its full potential.
- Staff Meetings vs Public Meetings?
Should we have further public meetings? Can public meetings replace some or even all of the staff meetings?
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