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Minecraft Middle Earth is a Minecraft community that recreates the world described by JRR Tolkien and his writings. Everyone can participate in organized events in which we collaborate to create major landmarks, terrain, caves, castles, towns, farms and more.
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Definitely a good idea, but there are a couple things which are a bit weird/uselessHere's the Idea: Permission 'badges' (better name?)
Foreman as a rank would be gotten rid of and in place is set a series of permissions badges around the roles that artists, guides and foremen would have, and they consist of these badges:
ARTIST BADGE: Anyone with this badge would be able to build, artists are given this by default, but those of the guide rank may also apply for this badge without changing their rank.
GUIDE BADGE: This badge gives the permission to run tours and play games, all guides have this badge but, again, an artist can also apply for this badge
FOREMAN BADGE: This badge gives the person with it the ability to run jobs
WORLDEDIT BADGE: This badge gives the person with it the ability to use the 'worldedit' plugin.
ARCHITECT BADGE: This badge essentially means the person with it is capable of running projects, and the application for this job would be a 'trial project', where they would run a project and if the result is deemed good enough, they get the badge.
These badges could be applied for by any artist/guide, so anyone who feels they are especially good at one thing may be of a certain rank, but can apply for other badges if they want to branch out and are not so restricted to their rank. All staff ranks would stay the same.
The rank of foreman could also possibly be reserved for those who want to run jobs as their sole purpose , although artists/guides could also have a foreman badge, but the name of foreman could be an easier notifier of job-running to adventurers/new players.
If anyone has any expansion of ideas for this alternate rank system proposal , please tell!
These are not separate ranks but rather defined sub-sets of permissions granted to specific individuals.Although it be a good idea, let's first look at history. MCME has had a lot of ranks, many which had very specific permissions. This was deemed unorganised, so they were lowered, and now we going back up again? I would say that this, although it is a good idea, will have a bad result. There is a big chance that it will go as history has gone (already 2 ranks have come back from the dead) and that even more will just cause history to repeat itself, so I would say no.
If people are already confused by the current system then there’s no harm done by adding a different somewhat confusing system. But by adding what glov has suggested it would make it easier to do what you wanted to do without as many restrictions. Let’s say I want to be a guide, and I also want to build. Currently I wouldn’t have build permissions (as far as I know, I have no idea it’s been years since I was guide and I don’t know if things have changed) and I would have to wait for someone to run a job or switch over to the artist rank. But I can’t do both. With glov’s system, I could be a guide, but if wanted to and had enough skill and time I could be both guide and builder or even designer at the same time. Am I spending too much time on one thing and neglecting the other? Simply take away the underused permission. The new system would make it easy for people to be more dedicated to multiple endeavors instead of going “I’m a guide so I’m just gunna spout lore and give tours” or “I’m artist so I’m just gunna build what I’m told to and ignore everything else”, and it lets you try new things without needing to completely give up the old.not gonna lie this whole badge system seems like a great idea on paper, but in practise it could prove to be more confusing, If I'm honest new people joining this server seem rather puzzled by our rank system as it stands and it does take some getting used to, introducing more 'badges' for ranks would confuse more people in my opinion, however I can see it working if its not overcomplicated, but as it stands at the moment I'm not too sure how it would work in practise.
This is my opinion, please no hate on me or anything
Tbh... I don't see what would be different... Nothing changes except for the guides.[B] Build perms
[+] W/e Voxel perms
[F] Foreman/Job perms
[D] Developer
-Adventurer
-Guide
-Guide[B]
-Guide[B+]
-Guide[B+][F]
-Artist[B]
-Artist[B+]
-Artist[B+][F]
-Moderator
-Administrator
Remove defunct and useless ranks such as Commoner and Designer.
-Sub projects available via public application for all [B] ranks.
-Lead projects available via public application for all [B+] ranks.
-Public jobs thread created for all [F] ranks to utilize in helping to complete projects.
Close "Staff" Forums
-Private Moderator subforum
-Private Developer subforum
-Public Projects subforum, open to all [B] ranks
-Public Project suggestions subforum, open to all users.
Restricted access to [+] perms for all [B] ranks on FB allowing them to learn the plugins before gaining [+] perms.
Utilize your users at their full extent, profit.
Unfortunately being able to get a higher rank does not always equate to being responsible enough to have build perms as demonstrated by a certain Guide I won't name. Also being able to copy a style is much harder than it sounds and that's exactly why Artists has to go through the lenghty Artist application process to ensure that the build quality of our builders match the quality of the server. If Guides got build perms just for being guides then what's even the point in the Artist application process anymore?The last time ranks were rearranged, it was because there was a general consensus that there were too many ranks. Thrall, Commoner, Artist, Guide, Artisan, Foreman, Steward, Bounder, Vala. Was a little overkill for a build server, so things were simplified to Adventurer, Artist, Guide, Designer, Enforcer and Admin. At this rate though, things are going back to the old needlessly overthought system.
This might be a little radical to swallow, but if you've successfully applied for a rank, shouldn't that mean you're trusted enough to place a few blocks without needing extra perms? Just because your main job is to welcome new players and spout lore doesn't mean you can't copy a style. In fact, if you have a rank, you should be mature enough to know whether you're crap at building or not, and thus not need the rank or the badge to tell you whether you should or shouldn't be building.
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