Durtalathion
Sneaky Anvil Dropper
-Durtalathion
-Been on the server for for almost a year
-Currently an adventurer
-Jobs that I have participated in and worked
-Pela FB
-Annuminas House ruining. I ruined the last house to be pasted
-multiple Lothlorien vegetation jobs
-Lamedon jobs including house building, farm wall creation and beautification, and vinyard work. That is where Fireinferno gave me the name de plume "durtalathion-builder of walls", road jobs including the 'Durt Road' running from Spathlin to the road between Ethring and Calembel.
-I discussed this briefly with Kisos, he said it would not be a priority and not really taken seriously but I wanted to get it out there as a possible FUTURE idea.
-It is not on the list of available projects.
-Job will probably take about six weeks max
AS A PREFACE, YES THIS IS MERP RELATED, BUT LITTLE TO NOTHING IS KNOWN LORE WISE ABOUT RHUDRAR. KEEP THIS IN MIND BEFORE RIPPING IT APART
The only permanent Hillman town west of the Mitheithel, Nothva Rhaglaw was a trading center and a source of local justice. The movements of the semi-nomadic Hillmen, though, caused the town's population to vary widely with the seasons.It lay at the head of the Safin Rhaglah, a steep-sided valley that—like the vale around Barad Eldanar—was one of the scattered fertile spots in the Oiolad. It was on the old trail that led from Weathertop to Morva Tarth in Rhudaur, and was therefore an important stopover for the few merchants moving goods from Cardolan to Angmar.
In the Second Age, it had been the capitol of a petty Eriadorian kingdom. There were two shrines here. The Tateshalla, located in a small vale in the forest called the Witbeamwyd, just northwest of the town, was dedicated to the Second Age Kings. The Gersebroc, on a hill to the northeast of town, honored a local lord who had fought Trolls and a Dragon that had once threatened Nothva Rhaglaw about T.A.1100. A potent geas radiated from the two shrines and delivered a strong bane on any evil creature approaching Nothva Rhaglaw. The town had been occupied on occasion by Angmarean troops, but the Orcs garrisoning it sickened and fled. Mages sent by the Witch-King went away confused, as their spells failed to detect the true source of the Tateshalla's power and badly underestimated that of the Gersebroc. Since the town, for all of its pretensions to independence, had never once failed to send its tribute and taxes to Carn Dum, no serious attempt had been made to exorcise the two shrines. The Orcs used an alternate trail around the north and west sides of the Witbeamwyd; merchants and the Witchking's messengers had a safe stopover where the Orcs and Wargs couldn't bother them; and the villagers of Nothva Rhaglaw had a few more years of peace. The only outsiders who dwelled near the Safin Rhaglaw were a band of Hillmen who hunted from a seasonal camp south ofthe village. Accustomed to operating around places haunted by "evil" spirits, they were careful about their behavior while buying goods in Nothva Rhaglaw. Unknown to the Angmarrim, these scouts, roaming an area safe from the prying eyes of Orcs and crows, were also gathering information on the Witch-king's strength in anticipation of the Targ-Arm Broggah's decision to precipitate a general rebellion.
This project can be broken down into three major parts.
STEP ONE-
-Voxeling the surrounding terrian
Total time to complete this portion 1-1 1/2 weeks
STEP TWO-
-Town layout and outlying
-Construction of town
-Roads leading to and from town
Total time to complete this portion 2-3 weeks
STEP THREE-
-Farms outside of town
- Town details
Total time to complete this portion 1-2 weeks
Total proposed project time: 6 1/2 weeks
MORE INFO TO COME. STAY POISED
Concept Art
LOCATION AND MAPPING
LOCATION OF NOTHVA RHAGLAW CIRCLED
Yellow: Ridge line extensions and refurbishment
Blue: Feeding streams and river extensions
Red: Town site
-Been on the server for for almost a year
-Currently an adventurer
-Jobs that I have participated in and worked
-Pela FB
-Annuminas House ruining. I ruined the last house to be pasted
-multiple Lothlorien vegetation jobs
-Lamedon jobs including house building, farm wall creation and beautification, and vinyard work. That is where Fireinferno gave me the name de plume "durtalathion-builder of walls", road jobs including the 'Durt Road' running from Spathlin to the road between Ethring and Calembel.
-I discussed this briefly with Kisos, he said it would not be a priority and not really taken seriously but I wanted to get it out there as a possible FUTURE idea.
-It is not on the list of available projects.
-Job will probably take about six weeks max
AS A PREFACE, YES THIS IS MERP RELATED, BUT LITTLE TO NOTHING IS KNOWN LORE WISE ABOUT RHUDRAR. KEEP THIS IN MIND BEFORE RIPPING IT APART
The only permanent Hillman town west of the Mitheithel, Nothva Rhaglaw was a trading center and a source of local justice. The movements of the semi-nomadic Hillmen, though, caused the town's population to vary widely with the seasons.It lay at the head of the Safin Rhaglah, a steep-sided valley that—like the vale around Barad Eldanar—was one of the scattered fertile spots in the Oiolad. It was on the old trail that led from Weathertop to Morva Tarth in Rhudaur, and was therefore an important stopover for the few merchants moving goods from Cardolan to Angmar.
In the Second Age, it had been the capitol of a petty Eriadorian kingdom. There were two shrines here. The Tateshalla, located in a small vale in the forest called the Witbeamwyd, just northwest of the town, was dedicated to the Second Age Kings. The Gersebroc, on a hill to the northeast of town, honored a local lord who had fought Trolls and a Dragon that had once threatened Nothva Rhaglaw about T.A.1100. A potent geas radiated from the two shrines and delivered a strong bane on any evil creature approaching Nothva Rhaglaw. The town had been occupied on occasion by Angmarean troops, but the Orcs garrisoning it sickened and fled. Mages sent by the Witch-King went away confused, as their spells failed to detect the true source of the Tateshalla's power and badly underestimated that of the Gersebroc. Since the town, for all of its pretensions to independence, had never once failed to send its tribute and taxes to Carn Dum, no serious attempt had been made to exorcise the two shrines. The Orcs used an alternate trail around the north and west sides of the Witbeamwyd; merchants and the Witchking's messengers had a safe stopover where the Orcs and Wargs couldn't bother them; and the villagers of Nothva Rhaglaw had a few more years of peace. The only outsiders who dwelled near the Safin Rhaglaw were a band of Hillmen who hunted from a seasonal camp south ofthe village. Accustomed to operating around places haunted by "evil" spirits, they were careful about their behavior while buying goods in Nothva Rhaglaw. Unknown to the Angmarrim, these scouts, roaming an area safe from the prying eyes of Orcs and crows, were also gathering information on the Witch-king's strength in anticipation of the Targ-Arm Broggah's decision to precipitate a general rebellion.
This project can be broken down into three major parts.
STEP ONE-
-Voxeling the surrounding terrian
Total time to complete this portion 1-1 1/2 weeks
STEP TWO-
-Town layout and outlying
-Construction of town
-Roads leading to and from town
Total time to complete this portion 2-3 weeks
STEP THREE-
-Farms outside of town
- Town details
Total time to complete this portion 1-2 weeks
Total proposed project time: 6 1/2 weeks
MORE INFO TO COME. STAY POISED
Concept Art
LOCATION AND MAPPING
LOCATION OF NOTHVA RHAGLAW CIRCLED
Yellow: Ridge line extensions and refurbishment
Blue: Feeding streams and river extensions
Red: Town site
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