~:~|~:~ Moria Custom Inventory ~:~|~:~
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Project Leader: @maski98 & @DukeOfWellington
Co-Leader: @barteldvn & @Eriol_Eandur
Project Staff: @Johnyeric
Overall Progress and State:-------------------------------
Project Leader: @maski98 & @DukeOfWellington
Co-Leader: @barteldvn & @Eriol_Eandur
Project Staff: @Johnyeric
Approximate Overall Progress Percentage: 95%
Current Progress State: Derb fixing
Description:
In the past 3 months we have been remaking the inventory to look similar to Gondor's custom inventory to make building in Moria much easier. So here I will give a little overview on where what is placed in the custom inventory.
Terra - all blocks you will need to edit and decorate terrain, which means different types of stones(colourfull and normal), crystals, mushrooms, water, lava.
Of course when i said similar to Gondor's inventory i meant that there will also be collections. If you don't like how different blocks are put tell us to make it more convenient.
Block - has all sandstone, brick and cobblestone blocks and their variants(yes the glasses too)
Block2 - all black, colourfull and not so used blocks
Decor - has all of the decorative glasses(gold and silver), doors, floor pattern blocks and few more
Workshop - items you will use to decorate living areas, so anvils, forges, crates, weapons, tools, etc.
Mines - items you will use the mines(obviously) like supports, carts, rails, etc.
Interior - chests, tables, beds, dusts, carpets, etc.
Misc - similar to gondor; wool, fireworks, fire, eye, palantir and few blocks that didn't make sense in other categories
Changelog:
- End_stone_bricks - from machine block to rusty block(same for slab, stair and walls)
- Campfire - 5 types of small bolders (light, dark, cobblestone, sandstone and ore)
- Noteblock - 3 types of giant bolders (light, dark and crystal)
- Sponge - gray smooth slab
- Wet_sponge - dark gray smooth slab
- Anvil - all variants removed
- Minecart texture change
- Cauldron texture change
- Rails model fix
- Ropes and broken Rope texture change
- Bags texture change
- Barrel texture change
- New crate model
- Fix of multiple wall states
- Fix of some glass models
- Conected textures work now
Still needs to be done:
Placing walls and glass next to each other will still bug the wall/glass next to it but it will be easier to fix with stick. That will be till @Eriol_Eandur makes a fix with the architect plugin
Also if you see a bug or something you don't like how is being placed message @maski98 or @DukeOfWellington