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Where would we use black tinted wood though? Also we can make greenish water by altering the biomes.View attachment 10101 View attachment 10102 View attachment 10103 The acacia wood from my pack and had a play with the water
I would use the Elven/Gondor armor as a template for this, as the ghostly faces will need to be attached to their bodies.I'll also make some pale faces and mossy rocks for the dead marshes in the form of cheads
How about paintings? Since you would be in a tunnel short render distance is hardly a problem.I was thinking about Shelob's Lair - we will need several variants of cobweb textures. Specifically those to create somewhat elaborate webbing along the corridors without just placing the classic minecraft webs that look crappy. We will also need some captured and webbed corpses. Not sure what the best way to do this would be.
oh yeah. Didn't think of that. Good idea.I would use the Elven/Gondor armor as a template for this, as the ghostly faces will need to be attached to their bodies.
Glas panes, wich allows us to connect multiple of themI was thinking about Shelob's Lair - we will need several variants of cobweb textures. Specifically those to create somewhat elaborate webbing along the corridors without just placing the classic minecraft webs that look crappy. We will also need some captured and webbed corpses. Not sure what the best way to do this would be. Thoughts on how we could achieve this @Eriol_Eandur ?
Where would we use black tinted wood though? Also we can make greenish water by altering the biomes.
I would use the Elven/Gondor armor as a template for this, as the ghostly faces will need to be attached to their bodies.
True, we can change water color with biomes, but may still be interesting to see how this texture looks iname and in different biomes. However I fear the Sea of Nurn has water that still looks mostly normal, so I guess we'll go with the water texture we alread have.The acacia wood from my pack and had a play with the water
Interesting idea! I'd rather use a painting for that tho, and keep the vines as vines, or something similar.I have an idea. Retexture vines to look like handholds in a cliff face to use at places where they climb.
I could try to texture this when I have the time.
I think the hole idea of using vines is that you can climb on them, you can't climb on paintings.Interesting idea! I'd rather use a painting for that tho, and keep the vines as vines, or something similar.
However, while the stairs at the Pass of Cirith Ungol are very steep they still should be flat enough to occasionally place some regular footprints. I mean Hobbits cannot climb near-vertical clifffaces after all... But really nide idea nevertheless!
I think using glass panes would not work for that reason. Half the fun of traversing Shelob's Lair will be avoiding getting caught in the webs.@Fireinferno13: The webs will be quite a challenge I think. Glass panes may be interesting, but they're not walk-through. Maybe we can figure out a set of randomized textures for the cobweb block that gives a nice look...
I will see what I can find myself. If you post references and perhaps pictures, I can make some 32bit vegetation.A further idea I am having is regarding vegetation: I don't have the book with me rn, but I think there were some plants along the path Frodo and Sam took through Mordor, some brown shrubbery and short grass perhaps. It'll be a challenge to make the barren lands of Mordor look barren but not boring!
Hm I'll take a look when I'm back home but Mordor was not a hot place; actually it was very cold. Frodo and Sam were mentioned shivering from the cold.Perhaps reflexed stonecrop or hostas, they tolerate hot and dry places.
Hm I'll take a look when I'm back home but Mordor was not a hot place; actually it was very cold. Frodo and Sam were mentioned shivering from the cold.
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