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What about the armor for the armorstands in the Dead Marshes?How about for Mordor we do:
Leather, orc leather armor (reference)
Iron, orc plate armor (reference)
Chain, Frodo's and/or Sam's "borrowed" armor(s) (reference)
Gold, Haradrim armor (reference1 reference2)
Diamond, Sauron's armor
This was just a suggestion. Doesn't mean that this is how it has to be. Problem is, the last alliance was an aliance between both elves and men so we would have to allocate at least two out of the five armors we have to them alone...What about the armor for the armorstands in the Dead Marshes?
@Eriol_Eandur would it be possible to have ghostly armor for the Dead Marshes without occupying one of the armor slots? Or will we need to use 1 or 2 of them for this purpose?What about the armor for the armorstands in the Dead Marshes?
You need to use an armor slot for use with an armor stand.@Eriol_Eandur would it be possible to have ghostly armor for the Dead Marshes without occupying one of the armor slots? Or will we need to use 1 or 2 of them for this purpose?
Is it possible to have alternative (randomized) textures for armor? Also @Fireinferno13 I'll give it a try tomorrow.You need to use an armor slot for use with an armor stand.
Updated the post. Green is done. Orange is can be easily adjusted from current rp. Purple is we need it.Introduction:
Many have expressed the interest in having unique armor variants across RPs. Therefore we are opening this up to you, the public, to help us design them! Below I have listed some ideas of variants across RPs (open to changes/suggestions), I really want to encourage everyone to give this a shot! I didn't know I was good at texturing until I tried it either! Don't have a texture editing program? No sweat! Try GIMP for free!
Please try to keep your texturing style as similar as possible to the current armor variants, you can even use those as a base and work from there (which is what I intend to do).
Current Baseline:
Leather - Urukhai
Iron - Gondor Soldier
Chain - Rohirrim Horseman
Gold - Elven Soldier
Diamond - Heavy Dwarven Soldier
Eriador:
Leather - Town Guard
Iron - ???
Chain - Ranger
Gold - Elven Soldier
Diamond - Dwarven SoldierMoria:
Leather - Dwarven Travel Armor
Iron - Dwarven Soldier Armor
Chain - Elite Dwarven Guard Armor
Gold - Thorin's Armor Variant
Diamond - Heavy Dwarven ArmorRohan:
Leather - Armed Peasant
Iron - Urukhai
Chain - Rohirrim Horseman
Gold - Elven Soldier
Diamond - Theoden's Armor Variant?Gondor:
Leather - Mordor Orc
Iron - Gondor Soldier
Chain - Ithilien Ranger
Gold - Citadel Guardsmen
Diamond - Aragorn's Armor Variant?Mordor:
Leather - Mordor Orc
Iron - Gondor Soldier
Chain - Morgul Orc
Gold - Elven Soldier
Diamond - Sauron Armor Variant?
How about for Mordor we do:
Leather, orc leather armor (reference)
Iron, orc plate armor (reference)
Chain, Frodo's and/or Sam's "borrowed" armor(s) (reference)
Gold, Haradrim armor (reference1 reference2)
Diamond, Sauron's armor
After discussing with @Eriol_Eandur , we will need to carve out some slots in the Mordor pack for Gondor and Elven soldiers (who will end up floating in the dead marshes).What about the armor for the armorstands in the Dead Marshes?
Why not let the dead marshes have an rp of it's own?Updated the post. Green is done. Orange is can be easily adjusted from current rp. Purple is we need it.
The new outline both maintains some "order" across resourcepacks while still trying to introduce some variability and uniqueness. It is difficult to have each pack be completely unique given the forces that clashed in each region (ie: the rohirrim joined in the battle of minas tirith). Still open to feedback though if anyone has any suggestions. Would love for people to try some of the purple variants.
After discussing with @Eriol_Eandur , we will need to carve out some slots in the Mordor pack for Gondor and Elven soldiers (who will end up floating in the dead marshes).
...Why not let the dead marshes have an rp of it's own?
True. Didn't think about that....
Because we already have too many RPs...
Honestly if we put the orc armor on leather that will give us plenty of color variants to work with.
Do you have any tips/tricks for texturing w/ armor? I find it very uncomfortable working on it, because of transparency and ofc you can only guess how it will look as model.@ScoobyDeezy sent along his original leather ranger armor. I will colorize this texture tonight, as it is currently black and white.
I also plan on working on the Citadel Guard variant of the gondorian soldier armor, and some of the Moria armor for @Despot666
It is very challenging.Do you have any tips/tricks for texturing w/ armor? I find it very uncomfortable working on it, because of transparency and ofc you can only guess how it will look as model.
Done! Here are the results. Feedback is always appreciated.@ScoobyDeezy sent along his original leather ranger armor. I will colorize this texture tonight, as it is currently black and white.
I also plan on working on the Citadel Guard variant of the gondorian soldier armor, and some of the Moria armor for @Despot666
Looks good, although your skin doesn't really fit with the ranger look.Done! Here are the results. Feedback is always appreciated.
Texture:
Icons:
Do you have any tips on shading?It is very challenging.
The thing I find most helpful is starting with an example. If I was lets say trying to texture a boat, I would first download the default or some other 16bit boat texture as a "base". I obviously do not replicate the texture, but use this to help visualize where all the components go as the minecraft texture layouts are not usually intuitive.
For armor specifically, consider starting with one of the already completed armors and working from there, changing aspects and constantly checking them in game. Sometimes I will start out with a basic layout (no shading just blunt coloring) and test this in game first so I know if everything actually looks how I want it.
Hope this helps!
If you have photoshop I recommend the burn toolDo you have any tips on shading?
Do you have any tips on shading?
I use GIMP because it’s free and I think it’s reallt user friendly. Shading is a tricky thing, not enough and your textures look too simple but too much and they look mushed together. There are a couple ways I tackle this:If you have photoshop I recommend the burn tool
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