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Minecraft Middle Earth is a Minecraft community that recreates the world described by JRR Tolkien and his writings. Everyone can participate in organized events in which we collaborate to create major landmarks, terrain, caves, castles, towns, farms and more.
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Tharbad?Nuke old Tharbad
Shh I goofedTharbad?
Everything? D:Nuke old LD
Firstly, in terms of expanding the estuary, I think that sounds reasonable to me and is easily done.I made a list of quotes about Lond Daer.
From those I think the terrain should be not swampy (like around Tharbad) but very low hills only, probably nowhere higher than y = 20 to 30. Lond Daer seems to have been similar size as Pelargir at the end of Second Age with huge shipyards and quais for loading wood onto ships. Tharbad was heavily fortified, not even Sauron was able to endanger it during his war in Eriador.
I think we should change the terrain a much more. The Gwathló is the greates River of Eriador and second only to Anduin the Great in the north west of Middle-earth. It has a much larger bassin area than all streams of southern Gondor. I would make it about 80 blocks wide and much wider (200 - 300) at Lond Daer as the mouth is funnel-shaped and Lond Daer is at the estuary of the mouth.
Would look like this:
Thats very helpful thank you @Eriol_Eandur , but I am a little confused by how far this project is suppose to extend. I was under the impression from @barteldvn that I was only to work on the region that is currently sandy in your above screenshot?I placed woolmarkers for valley layouts (small blue dots, hard to see at sandy area, sorry): This is how I would remove all depressions without drainage. This is my very basic observation from real world terrain, depressions are VERY rare (only in very special geological formations like karst regions or deserts.
I would not put streams in all valleys though but rather dig them with /b e melt and then smooth again.
I'd definitely start with that area. You can do more if it goes well and doesn't take too much timeThats very helpful thank you @Eriol_Eandur , but I am a little confused by how far this project is suppose to extend. I was under the impression from @barteldvn that I was only to work on the region that is currently sandy in your above screenshot?
So pickyLooks good, just a few spots with realism issues imo. This screenshot displays two of them:
1. The valley has a completely flat floor but at the bottem of the picture the inclination of the valley foor suddenly increases.
2. At the place maked in yellow the valley has two "exits" one to the right and one to the bottom.
Both features are VERY rare in real world terrain and require special geological formations which don't seem reasonable here. Issue 1. is quite frequent especially at the ocean shore.
View attachment 13703
Just so I am understanding you - you are recommending removing the road east to Rohan (orange) (I agree with your logic) and connecting the road north to Tharbad on the eastern side (green) rather than the western side (yellow)? As a result the crossing will be over a minor stream rather than the Gwathlo.I'm not convinced about the roads. First these roads woudn't been used for almost 3000 years.
But my more important issue is that the geography of Eriador isn't well represented at our map (we should rotate Tharbad by 90 degree). Look at this map from the Atlas The Gwathló is a very large river almost comparable with Anduin the Great and the bridge of Tharbad is very prominent in Tolkiens writings. Another bridge west of Tharbad doesn't make sense in my opinion. Also there was little use for a road between Lond Daer and Tharbad during Second Age. The Numenoreans used the river for all transports and at the beginning of Third Age Lond Daer was abandoned very quickly. The southern road seems also quite useless to me. While Lond Daer existed there was no Isengard, no Rohan and no Gondor. Next numenorean settlements were Dol Amroth and Pelargir which are much better accessible by ship.
So if any road I'd build it along the river to connect with Tharbad, but it would probably be more for quick riders than heavy carts. So very little remains.
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