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Lond Daer Style

If we consider that we can make some regions fully grown with trees and green and on the ground to have armor stands with peace of metal, spoon or some small stuff and only that to says there was a house. But with stone base overgrown with vegetation will look definitely better
 
Except any spoons or pieces of metal would be several meters below the earth since we're talking about something that's several thousand years old.
 
Except any spoons or pieces of metal would be several meters below the earth since we're talking about something that's several thousand years old.
I agree but if we count that there will not be really a reason to build something there. So 1 from 5 houses maybe to have something little sticking from the ground. But we will probably use a stone base just because it will be a pretty boring place.
 
Except any spoons or pieces of metal would be several meters below the earth since we're talking about something that's several thousand years old.
If it is several thousand years old, you should only build hills and roofs of houses, and some capitals on the ground. It should look more like a forest with a series of hills and roofs than a ruind city with a lot of bases that are remaind from houses.
 
Would there be any dunlandic settlement in the lond daer ruins ? It seems a nice spot to settle, great river and port.
 
Would there be any dunlandic settlement in the lond daer ruins ? It seems a nice spot to settle, great river and port.
I think Lond Daer isn’t close enough to Dunland for Dunlandings to settle there let alone know of its existence.
 
Would there be any dunlandic settlement in the lond daer ruins ? It seems a nice spot to settle, great river and port.
One could also imagine that the Dunlendings would shun LD, if they were aware of it. Compare the attitude of Bree-men to Fornost and the other old Arnorian sites: they might think it is haunted or just bad or whatever. We also know from the story of Agar and Udul a little bit about how Numenorians and indigenous people interacted. I don't know if cultural memory actually lasts thousands of years, but it supports the idea that they would avoid the area and anything related to Numenor.

 
Roman or Greek is better, because Numenor is inspired by Atlantis and Atlantis is a Greek/Roman myth. Also byzanyine style is quite similar to the italian style which we used a lot in southern Gondor. So something like Roman/Greek ruins could be more intresting.
 
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Of course, but major building complexes like the palace, the keep and some other big buildings will still have some parts left, as they're the most sturdy.
Are u sure? Roman and Greek palaces and temples are now ruins, and they are only 1 or 2 thousand year old.
 
Roman or Greek is better, because Numenor is inspired by Atlantis and Atlantis is a Greek/Roman myth.
That's bad reasoning.
Also byzanyine style is quire similar to the italian style which we used a lot in southern Gondor. So something like Roman/Greek ruins could be more intresting.
Númenorean architecture is a more advanced than Gondorian architecture. Most Roman architecture (and all Greek architecture) is less advanced than Byzantine architecture. Whatever is left of Lond Daer should look more advanced, larger and more organized than what we have in Gondorian cities imo.
 
Constantinople in Attila total war could be a great help to you guys, if you still need to understand the style better.
 
Constantinople in Attila total war could be a great help to you guys, if you still need to understand the style better.
I made a Gondorian (/Númenorean) architecture guide for a LotR mod for Total War Attila.
 
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