(...) it came therefore into Aldarion's mind that he would find timber in Middle-earth, and seek there for a haven for the repair of his ships. In his voyages down the coasts he looked with wonder on the great forests; and at the mouth of the river that the Númenóreans called Gwathir, River of Shadow, he established Vinyalondë, the New Haven.
Overall Progress and State
Approximate Overall Progress Percentage: 10%
Current Progress State: Building
Project Discussion Thread
The thread to discuss in general the project, comment on any updates or any other non-announcement topic.
Link: Lond Daer Enedh
Background lore
Lond Daer Enedh (at first named Vinyalondë, then Lond Daer before finally being renamed to Lond Daer Enedh) was one of the great harbours and the first permanent settlement of the Númenóreans in Middle-earth. After the Downfall of Númenor, the harbour became redundant and fell into ruin.
Introduction
Lond Daer Enedh is going to be a side project. It will be the second attempt to bring this place to our new map (it was built in the old world but it is very outdated). The terrain around the place is World Painter terrain that needs redoing. A new style needs to be developed for buildings, ruins and vegetation. Along with the project itself, the outdated Eriador resource pack will also receive many updates.
Red - palace Black - walls Brown - main roads Cyan - less important roads Blue - water Light gray - breakwater/harbor/coast Purple - barracks Yellow - main shipyard Light blue - industry Light green - other important buildings Gray - housing Pink - rich housing Orange - main squares
Stage 2: Concepts
2A: Develop a building style, Finished
2B: Develop ruining style, Finished
2C: Develop vegetation style, WIP
Stage 3: Building
3A: Prepare city layout, Finished
3B: Prepare building guide, WIP
3C: Houses, WIP
3D: Grand buildings, Not started
3E: Palace, Not started
3F: Main harbour and shipyards, Not started
3G: Barracks, Not started
3H: Old town, Not started
Stage 4: Ruining
4A: Grand buildings, Not started
4B: Harbours and shipyards, Not started
Stage 5: Vegetation
5A: Moss on the ruins, Not started
5B: Plant some trees and bushes in the city area, Not started
Project status: The project state changes to: Building
Progress update: Completely new layout has been created and the building style has been developed. Currently we're working on the building guide so that everyone can help. You can expect many jobs in the area in the very near future.
Current tasks for project staff:
2C: Develop vegetation style, WIP
3B: Prepare building guide, WIP
Soon available for everyone (through jobs):
3C: Houses, WIP
Overall Progress and State Approximate Overall Progress Percentage: 20% Current Progress State: Building
Update
After a brief hiatus - which we took in order to reorient the path of the project - more on that later. Lond Daer is finally up and running smoothly again. We had some great progress with regards to Planning and Building in the last weeks so we want to give a small update on that.
Planning
The biggest Change since the last update is probably the implementation of *channels*. In the spirit of our Dutch Neighbours we decided to introduce them, in order to make the Old Town stand out more, and improve the movement of wares within the city. As such it also functions as a moat.
Along with that came the replanning (yes another one) of the Southern parts of new Town. In those we tried to focus a lot more on Housing in blocks (as can be seen in Roman City Planning, or the Superblocks in Barcelona).
Further work on the planning for the Sewers is underway. Look up if you want to see that.
Building
Building of normal Housing has continued, and progress is going quite nicely there. The Rich Housing is also being worked on and is seeing some great progress.
Furthermore we started working on the Northern Docks again. Some warehouses have been completed and work on the terraforming of the ruined Docks has started.