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Lond Daer Enedh

Ivan1

Developer
Developer
Commoner
Credits
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~:~|~:~ LOND DAER ENEDH ~:~|~:~
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Project Leader: Ivan1pl
Co-Leader: mattlego
Project Staff: _Luk


Discussion Thread
The thread to discuss in general the project, comment on any updates or any other non-announcement topic.

Overall Progress and State
Approximate Overall Progress Percentage: 10%
Current Progress State: Building


Project Announcement Thread
The thread with public announcements concerning the project.
Link: Lond Daer Enedh

Background lore
Lond Daer Enedh (at first named Vinyalondë, then Lond Daer before finally being renamed to Lond Daer Enedh) was one of the great harbours and the first permanent settlement of the Númenóreans in Middle-earth. After the Downfall of Númenor, the harbour became redundant and fell into ruin.

Introduction
Lond Daer Enedh is going to be a side project. It will be the second attempt to bring this place to our new map (it was built in the old world but it is very outdated). The terrain around the place is World Painter terrain that needs redoing. A new style needs to be developed for buildings, ruins and vegetation. Along with the project itself, the outdated Eriador resource pack will also receive many updates.
Red - palace
Black - walls
Brown - main roads
Cyan - less important roads
Blue - water
Light gray - breakwater/harbor/coast
Purple - barracks
Yellow - main shipyard
Light blue - industry
Light green - other important buildings
Gray - housing
Pink - rich housing
Orange - main squares

Status

Stage 1: Terrain

1: Terrain, Finished, Leader: Fireinferno13, Link: Lond Daer Terrain

Stage 2: Concepts
2A: Develop a building style, Finished
2B: Develop ruining style, Finished
2C: Develop vegetation style, WIP

Stage 3: Building
3A: Prepare city layout, Finished
3B: Prepare building guide, WIP
3C: Houses, WIP
3D: Grand buildings, Not started
3E: Palace, Not started
3F: Main harbour and shipyards, Not started
3G: Barracks, Not started
3H: Old town, Not started

Stage 4: Ruining
4A: Grand buildings, Not started
4B: Harbours and shipyards, Not started

Stage 5: Vegetation
5A: Moss on the ruins, Not started
5B: Plant some trees and bushes in the city area, Not started

Concepts








 
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Relevant:
 
Terrain is done with the exception of vegetation.

I am a really big fan of that last concept art image with just the walls in a grassy plain and minimal large vegetation.

I think it would be a great variation in comparison to say the ruins of Annuminas and Fornost and Osgiliath which, in my opinion, can be somewhat heavy handed in terms of trees and vines and bushes (yes I realize the irony given I helped lead a bunch of them). I think the aesthetic of just short walls overlooking ocean on one side and plains on the other would be both amazing and unique. Especially given that, from what I could seem to find, the lore seems to suggest that the deforestation efforts of the original settlers and war damage had lasting impacts on the vegetation recovery of the surrounding area into the current server era.
 
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Okay possibly unpopular opinion but, if we decide to go this route of ruining, I think the majority of Lond Daer should be built ruined rather than building the city in full and ruining it afterwards.

Here is why - for the most part with builds like Osgiliath and Annuminas and Fornost, the reason we built them before ruining was because we were, comparatively, not ruining them that much. Therefore it was important to maintain realistic arches and floors and walls etc etc. In this case, if we were just wanting to maintain minimal pillars and walls, I think it would benefit the progression of the project without hindering the overall quality to have most of the houses built as ruins. Because in this case, we would not need to know where the floors and arches and such would go because they won't last through the ruining process anyways.

Thoughts?
 
~:~|~:~ UPDATE ~:~|~:~
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Project status: The project state changes to: Building
Progress update:
Completely new layout has been created and the building style has been developed. Currently we're working on the building guide so that everyone can help. You can expect many jobs in the area in the very near future.

Current tasks for project staff:
2C: Develop vegetation style, WIP
3B: Prepare building guide, WIP

Soon available for everyone (through jobs):
3C: Houses, WIP
 
~:~ Lond Daer New Years Update ~:~
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Project Leader: @Ivan1pl
Co-Leader: @mattlego
Project Staff: @_Luk




Overall Progress and State
Approximate Overall Progress Percentage:
20%
Current Progress State: Building

Update
After a brief hiatus - which we took in order to reorient the path of the project - more on that later. Lond Daer is finally up and running smoothly again. We had some great progress with regards to Planning and Building in the last weeks so we want to give a small update on that.

Planning
The biggest Change since the last update is probably the implementation of *channels*. In the spirit of our Dutch Neighbours we decided to introduce them, in order to make the Old Town stand out more, and improve the movement of wares within the city. As such it also functions as a moat.



Along with that came the replanning (yes another one) of the Southern parts of new Town. In those we tried to focus a lot more on Housing in blocks (as can be seen in Roman City Planning, or the Superblocks in Barcelona).

Further work on the planning for the Sewers is underway. Look up if you want to see that.

Building
Building of normal Housing has continued, and progress is going quite nicely there. The Rich Housing is also being worked on and is seeing some great progress.
Furthermore we started working on the Northern Docks again. Some warehouses have been completed and work on the terraforming of the ruined Docks has started.


 
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