~:~|~:~ Linhir Revamp ~:~|~:~
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Project Leader: @TheSweViking
Co-Leader: @mattlego
Project Staff: @barteldvn, @e1miner
Terrain Staff: @Wyattrox03
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Project Leader: @TheSweViking
Co-Leader: @mattlego
Project Staff: @barteldvn, @e1miner
Terrain Staff: @Wyattrox03
Introduction
Linhir; one of the last standing havens of a bygone era on MCME. A revamp long coming is finally coming to intuition. Being the main entrance point into Belfalas and one of a few named cities in Gondor we’d like to elevate it to the grand mercantile city it was bound to be. A living and bustling city filled with artisans and workshops, minters and bankers. We strive to make this Linhir and its surroundings into a logical, functioning and realistic city with of course a bit of bedazzle.
Overall Progress and State:
Approximate Overall Progress Percentage: 55.8%Current Progress State: Building Inner Linhir
Inner Linhir: 55.6%
- South Western Linhir: 94%
- Planning: 100%
- Exterior: 97%
- Interior: 100%
- Detailing: 80%
- South Eastern Linhir: 99%
- Planning: 100%
- Exterior: 100%
- Interior: 95%
- Detailing: 90%
- North Western Linhir: 6%
- Planning: 5%
- Exterior: 5%
- Interior: 5%
- Detailing: 0%
- North Eastern Linhir: 36%
- Planning: 75%
- Exterior: 60%
- Interior: 10%
- Detailing: 0%
- Center Linhir: 44%
- Planning: 85%
- Exterior: 75%
- Interior: 10%
- Detailing: 5%
- North: 58.3%
- Terrain: 90%
- Planning: 80%
- Building: 5%
- West: 76.7%
- Terrain: 90%
- Planning: 70%
- Building: 70%
- Outer Farms (areas on the other side of the rivers): 33%
- North: 33%
- Terrain: 100%
- Planning: 0%
- Building: 0%
- East: 33%
- Terrain: 100%
- Planning: 0%
- Building: 0%
- South: 33%
- Terrain: 100%
- Planning: 0%
- Building: 0%
- North: 33%
Project plan
At this point, Linhir has been running as a project for quite a while. During this time, the style has kept evolving and changing (see /warp swecon for early concepting and project repository), new blocks added, and there was also a lot of experimenting with how to run a city project. Since August 2024, the newest rendition of the Linhir build and planning style has been implemented—made by @TheSweViking by mixing the old Linhir style with @Jonatanknalle’s and @DoctorDaom’s takes on it—starting in the southern part of the city, and this is now the style Linhir will be going with. During this development, @e1miner figured out how to approach the interiors and is now the project staff overseeing that part. The initial terrain for Linhir was done early on in the project, with the river layout by @Jonatanknalle, and was left unfinished for quite some time. But with @Wyattrox03’s 2025 remake of the Lebennin terrain, the area around Linhir was finished and made more lore-accurate with the addition of the Nimrodel lake and waterfall north of the city.
Here the focus will be to get the terrain on the map. Then do more detailed planning depending on how the terrain shapes out.
A major focus on this stage is also to (more or less) nail down concepts we want to work with and develop. Here builders and aspiring artists have a great chance to help with the overall development of Linhir and a good opportunity to get working with the project. Take a building from the "List of Buildings" and go at it, or maybe make your very own street! If you've made a smaller build you can post it as a comment on this thread (preferably with the freebuild coordinates), but if you make something bigger feel free to DM @TheSweViking and he'll look at it in game. If you need space, inspiration or want it easily seen; try building at /warp swecon. Try stuff out, this is still the planning phase. For an idea of what we are looking for, look in “Inspiration”.
[Remember as well; that thanks to our wonderful texturing god @Mershy , we've been able to get a whole new set of sandstone blocks to the human rp: so go give him a cookie.]
- Stage 2: Building the outer city: On hold/Not started
In this stage the main building porting will be executed. A lot of the building is going to take place with plots, jobs or done by Artist+. General concepts or concepts where you try new styles are not really needed anymore at this stage. Though individual buildings in the set style would still be needed, maybe look in the "List of Buildings" and see if something catches your eye that you would like to give a try building in freebuild.
The main bulk of the building is done in 'sections' by Artist+. These sections can be preplanned and then given to builders who will finish up all facades or the builder is given the guidelines for a section and make a 3d plan with the roofs on their own supervised by a project lead. Interior and street detailing will be done later. The project lead may be more hands-on for some areas then others and especially along the main roads and around more important buildings and accommodations, but for the most part it is the builder who will lead their own mini-sections. If you'd be interested in taking part in this dm project lead. Keep in mind this approach is a bit experimental and may be changed.
Going forward we are focusing the main building on the 'Linhir city' and the farmlands and terrain-work is put a bit on the back burner
Layout and list of buildings
- Preliminary Planning
Inside the inner wall it is planed to have a very dense city center with a majority of commerce and people live (inner roads are just stand-ins).
The other city is surrounded by a short rustic wall, in-between this wall and the main wall we have the city proper spilling out over the main walls and transitioning into farmlands. This region will also transition the hilly Belfalas terrain into more flatland terrain to make it work with the river being quite low.
Outside Linhir we will mainly have farmlands, but also a few small villages and different kinds of mills coupled with other (more space depended) workshops and profession buildings.
- River Layout
(Credit to @Jonatanknalle )
The river will be a mix between quite muddy (coming from the Gilrain) and very stony (coming from the Serni). Additionally it will be quite shallowing and filled with islets and rocks (thinking of semi braiding the Serni).
- List of buildings
Builds for inner Linhir
- Points of interesst:
Messenger house
Bakeries
Tavern
Inn
Bath
Public oven
Public rest room
Barber
Appotacary
Architects office
Library
School
Study
Bank
Brothel
Granery
- Shops:
Fruits
Carpet
Wine
Spices
Cheese
Glassware
Herbs
Paper
Book seller
Flower
Dye seller
Cloth seller
Jewler
Oil seller
Restaurantes
- Shop/workshop:
Carpet maker
Carpenter
-Furnatures
-Bowl
-Cutlery
-House
-Barrel maker
-Toy maker
Cobbler
Potter
Glass
Mosaics
Painters
Basket maker
Book binder
Bucher
Fletcher
Leather worker
Dye maker
Dyer
Cloth maker
Candle maker
Tailor
Rope maker
- Workshop:
Carmaker
Smithies
Glass foundery
Glass working
Construction office/yard?
Mint
Brewery
Burlap maker
Canvas maker
- Workshops:
Plasterer
Roof tiler
Tanner
Brick maker
Quarry
Foundery
Toll takers
Workyard
Fishmongler
Mills- Wood
- Paper
- Fluor
Background lore
- Linhir
“Linhir is defined in Tolkien’s unfinished index as ‘a haven with ferry bridge over Gilrain near its mouth, prop[erly] a river name = fair stream, name of the joint course of Gilrain and Ringlo [i.e. Serni] between their junction and the sea.” [LotR Reader's Companion]
“I was never in that land before, and I could not tell you much of our road, even if you wished to hear. But it is, I reckoned, some 60 leagues as birds fly from Erech, over Tarlang’s Neck into Lamedon, and so, crossing Kiril and Ringlo, to Linhir beside the waters of Gilrain, where there are fords that lead into Lebennin. And from Linhir it is a hundred miles, if it is a step, to Pelargir on Anduin.” [HoMe VII]
- Its surroundings
In the green fields of Lebennin!
Tall grows the grass there. In the wind from the Sea
The white lilies sway,
And the golden bells are shaken of mallos and alfirin
In the green fields of Lebennin,
In the wind from the Sea!” [Return of the King - The Last Debate]
“[Listing of captains of Gondor who have come to defend Minas Tirith] Fisher-folk of the Ethir, some hundred or more spared from the ships.” [The Lord of the Rings - Minas Tirith]
“The Gilrain came swiftly down from the mountains as did the other rivers of that region; but as it reached the end of the outlier of Ered Nimrais that separated it from the Celos... it ran into a wide shallow depression. In this it wandered for a while, and formed a small mere at the southern end before it cut through a ridge and went on swiftly again to join the Serni. When Nimrodel fled from Lórien it is said that seeking for the sea she became lost in the White Mountains, until at last (by what road or pass is not told) she came to a river that reminded her of her own stream in Lórien. Her heart was lightened, and she sat by a mere, seeing the stars reflected in its dim waters, and listening to the waterfalls by which the river went again on its journey down to the sea.” [Unfinished Tales - The History of Galadriel and Celeborn: Amroth and Nimrodel]
“The Lord of Dol Amroth had this title ["Prince"]. It was given to his ancestors by Elendil [...] They were a family of the Faithful who [...] had settled in the land of Belfalas, between the mouths of Ringló and Gilrain, with a stronghold upon the high promontory of Dol Amroth (named after the last King of Lórien).” [Unfinished Tales - The History of Galadriel and Celeborn: Author's note.]
“Though Serni was the shorter river, its name was continued to the sea after its confluence with Gilrain. Its mouth was blocked with shingles, and at any rate in later times ships approaching Anduin and making for Pelargir went by the eastern side of Tol Falas and took the sea-way passage made by the Númenóreans in the midst of the Delta of Anduin.” [Unfinished Tales - Index]
“[The shores of Middle-earth] were much changed in the tumult of the winds and seas that followed the Downfall; for in some places the sea rode in upon the land, and in others it piled up new coasts. [The] Bay of Belfalas was much filled at the east and south, so that Pelargir which had been only a few miles from the sea was left far inland, and Anduin carved a new path by many mouths to the Bay.” [HoME XII - The Tale of Years of the Second Age]
- Extra
Inspiration
- Dubrovnik (Croatia) (Larger builds)
- San Gimignano (Italy) (Feel and vibe)
- Florence (Italy) (Layout, trade city without harbor)
- Roman street (Main inspo for new style)
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