SPACE_LEMON
Slab Fanatic
[Last updated: 28 Sept 2019.]
So I've taken up the task of mapping Moria. I've been working on this for maybe a week, and it's very far from finished, but here's what I've done so far. I'll be updating it as I go.
Each pixel = 5×5 blocks
Green = Path of the Fellowship
Light Grey = Floor / road
Medium Grey = Bare cavern
Dark Grey = Chasm / surface deeper than level
White = Overlapped halls/passages on same level
Cyan = Water
I'll at some point enlarge the images and add labels for notable landmarks, halls, and caverns.
From the 3rd Level up (the upper map height layer) there is a discrepancy between the levels as they are marked in moriaplans, and as they appear in-game.
Path of the Fellowship
		
		
	
	
		 
	
6th/7th Level [y > 160]
		 
	
5th/6th Level [y = 110-160 ]
		 
	
4th/5th Level [y = 50-100]
		 
	
3rd/4th Level [y < 50]
		 
	
2nd Level [y > 200]
		 
	
1st Level [y = 150-200]
		 
	
1st Deep [y = 90-150]
		 
	
2nd Deep [y = 50-90]
		 
	
3rd Deep [y < 50]
		 
	
				
			So I've taken up the task of mapping Moria. I've been working on this for maybe a week, and it's very far from finished, but here's what I've done so far. I'll be updating it as I go.
Each pixel = 5×5 blocks
Green = Path of the Fellowship
Light Grey = Floor / road
Medium Grey = Bare cavern
Dark Grey = Chasm / surface deeper than level
White = Overlapped halls/passages on same level
Cyan = Water
I'll at some point enlarge the images and add labels for notable landmarks, halls, and caverns.
From the 3rd Level up (the upper map height layer) there is a discrepancy between the levels as they are marked in moriaplans, and as they appear in-game.
Path of the Fellowship
6th/7th Level [y > 160]
5th/6th Level [y = 110-160 ]
4th/5th Level [y = 50-100]
3rd/4th Level [y < 50]
2nd Level [y > 200]
1st Level [y = 150-200]
1st Deep [y = 90-150]
2nd Deep [y = 50-90]
3rd Deep [y < 50]
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