Hey,
@Thijs1801 asked me to fix a glitch at our sandstone brick block. The different faces of the block don't match to each other. In the lower layer there are two stones separates in the middle of the block whereas at the upper layer there are on all faces single stones. If you use bricks to stack a wall on two faces (e.g. east and west) the two separate stones should be in upper layer.
Additionally the top and bottom faces don't fit at all to the sides.
I made a new block model and textures to fix this:
top and bottom face texture:
east and west face texture:
As you see at the ingame images this makes a very big difference at the upper and lower side.
Ofc I could leave the upper and lower texture unchanged, it probably doesn't matter to much that it does not fit to the sides well.
I would be happy about some feedback here. Especially about the upper side. Change it to be more realistic or leave it as it looks better for floors? Does it look better for floors?
@Thijs1801 asked me to fix a glitch at our sandstone brick block. The different faces of the block don't match to each other. In the lower layer there are two stones separates in the middle of the block whereas at the upper layer there are on all faces single stones. If you use bricks to stack a wall on two faces (e.g. east and west) the two separate stones should be in upper layer.
Additionally the top and bottom faces don't fit at all to the sides.
I made a new block model and textures to fix this:
Code:
{
"parent": "block/cube",
"textures": {
"particle":"blocks/sandstone_normal",
"up": "blocks/sandstone_top",
"north": "blocks/sandstone_normal",
"south": "blocks/sandstone_normal",
"west": "blocks/sandstone_normal_alt",
"east": "blocks/sandstone_normal_alt"
},
"elements": [
{ "from": [ 0, 0, 0 ],
"to": [ 16, 16, 16 ],
"faces": {
"down": { "texture": "#up", "rotation": 270, "cullface": "down" },
"up": { "texture": "#up", "rotation": 180, "cullface": "up" },
"north": { "texture": "#north", "cullface": "north" },
"south": { "uv": [ 16, 0, 0, 16], "texture": "#south", "cullface": "south" },
"west": { "texture": "#west", "cullface": "west" },
"east": { "uv": [ 16, 0, 0, 16], "texture": "#east", "cullface": "east" }
}
}
]
}
top and bottom face texture:
east and west face texture:
As you see at the ingame images this makes a very big difference at the upper and lower side.
Ofc I could leave the upper and lower texture unchanged, it probably doesn't matter to much that it does not fit to the sides well.
I would be happy about some feedback here. Especially about the upper side. Change it to be more realistic or leave it as it looks better for floors? Does it look better for floors?