Minecraft Middle Earth is a Minecraft community that recreates the world described by JRR Tolkien and his writings. Everyone can participate in organized events in which we collaborate to create major landmarks, terrain, caves, castles, towns, farms and more.
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noCan I like this post more than once?
. So what does makes MT look less gridlike to you then any other city? Or is it because you made the Citadel together with wheelee and so that makes it less gridlike?I was a big part in constructing MT and I don't remember giving any extra attention (other then normal) to avoiding the grid.And even the mt citadel has a few gridlike spaces.
I feel like some of that was insulting.I agree with wod on this one: it takes somebody with considerable experiece to know to avoid the grid pattern. Personally I try to vary arch sizes, add some extensions, or be creative with the roof placement to break up flat walls. Most wouldn't notice it though.
One way to kinda fix it could be to plan out less rectangular houses. As with the previous thing, most people won't know to mix up stuff in that rectangular plan. They might just build 2 or 3 stories straight up with a roof at the top (no offense intended here, I've done it myself). Of course it is possible to be more creative, but it takes more skill to do so.
It's not a huge issue, in my opinion. Maybe the really experienced builders will notice, but your average minecrafter is not going to be that good at building. On here we get really picky about tiny details that matter to essentially nobody else (such as the osgo palantir debate), and this could possibly be one of those things.
With the flatter walls, I've been trying a bit of that in pelargir, and I've seen a couple of cre's builds that have things like that too. These are of course mixed in with arches, though.
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Well there were a few situations during Minas tirith. I followed the design, but added more detailing in to make it more 3d but was told it was TOO detailed.(it was literally just some indents in pillars between grids) so ya. I had get rid of it THEN it was accepted.I am with @Credoo, I have never seen any staff member totally shutting down a well built and creative build....that seems like a bit of an overreaction.
TOO detailed??Well there were a few situations during Minas tirith. I followed the design, but added more detailing in to make it more 3d but was told it was TOO detailed.(it was literally just some indents in pillars between grids) so ya. I had get rid of it THEN it was accepted.
EDIT: This is what I meant build wise. Left is "unacceptable" while right is what was "correct".
Cre prefers simple designs, and the left one is a bit overly-complex. It doesn't really add anything to the build. In any case, that is not totally shutting down creativity. It is simply saying that it would be better if it didn't have those indents. That is feedback, not stifling creativity.Well there were a few situations during Minas tirith. I followed the design, but added more detailing in to make it more 3d but was told it was TOO detailed.(it was literally just some indents in pillars between grids) so ya. I had get rid of it THEN it was accepted.
EDIT: This is what I meant build wise. Left is "unacceptable" while right is what was "correct".
yes. I was told if i made it too detailed(ha) then people would be distracted by all the details and not look at the full picture. You have people constantly arguing saying "Oh minecraft is massive blocks there's only so much detail you can add to something" Then when you build something in a style required but add your own flavor and touch and are told "oh that's not right you have build it like everything else" it can really stifle creativity.TOO detailed??
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