not too sure whether this is worth an update or not-
i spent the past few weeks on and off trying to make a race including a floor that would be fully loadable using nothing but race markers, the idea being that any guide could load the race in without having to ask someone for world edit.
this started very promisingly, but ran into a problem- checkpoints save a 20x20 cube, but can only be placed a minimum of 22 blocks apart
- this lead to the idea of staggering checkpoints to get them to connect with each other, which worked well, but also birthed the issue that led to the downfall of this idea
the race was plotted into mainworld as "full size" tiles of ice, with the idea being to build on them, then simply copy the markers back into main once finished- a simple idea but this brought issues.
having built and decorated the race, and scrupulously documented what direction to face, where to stand and so on for the saved markers to work, i started pasting the markers into mainworld to make sure the circuit was covered, with a total of 21 custom made markers
the circuit pasted into mainworld, also without issue, until the game was ended, where the issue was then apparent.
where markers overlap, rather than just touch, blocks present in both markers will load twice. when the game is then ended, these blocks can only be removed once. This leads to blocks that were shared between 2 markers hanging in mainworld, with no race active, and so no way to delete them apart from physically bashing them.
after nearly 20 hours of bug fixing, the vast majority of the circuit was sorted, but there was still a strip of around 10 blocks that didnt vanish when /game end was ran. at this point the race has been saved as DAGPTEST but further progress won't really be made on it
the idea of creating a loadable race with connecting tiles is theoretically possible, however the time and effort involved to ensure bugs dont occur, or afterwards to remove them, is pretty insane
in better news:
tour tomorrow on Palantiri yay!