The build server has been updated and this is the changelog:
Many thanks to @Eriol_Eandur for his work on the bugfixes and newest additions!
General
MCME-Architect:
MCME-Animations:
MCME-Perks:
Perks have been readded to the game! They are obtainable by reaching a donation threshold, and they can also be made available temporarily during events by Head ranks. The thresholds for acquiring the perks have not yet been determined, but these will be announced soon.
Many thanks to @Eriol_Eandur for his work on the bugfixes and newest additions!
General
- Attempt at improving fps in area's with MCME blocks by reducing entity thats being loaded around the player.
- Updated FastAsyncWorldEdit to version of 21 January Fast Async WorldEdit & VoxelSniper
MCME-Architect:
- Door placement issue has been fixed.
- Added redstone torches to the block cycler.
- Fixed /inv command without arguments.
MCME-Animations:
- Animation bugfixes, such as the Buckleberry animation.
MCME-Perks:
Perks have been readded to the game! They are obtainable by reaching a donation threshold, and they can also be made available temporarily during events by Head ranks. The thresholds for acquiring the perks have not yet been determined, but these will be announced soon.
- Horse perk has been readded with the possibility to specify your horse.
- With the Denethor perk you can set yourself on fire and walk around like a madman.
- The Nametag Perk will color the username above your head.
- Wizard Light perk will summon a lightorb that illuminates the area around you. If you have optifine this will show up in real-time!
- Sitting on blocks have been added.
- Ring of Power gives you access to the spirit realm, with the extra nausea ofcourse.
- Speed boost perk added.
- Mining boost perk added.
- Jumping boost perk added.
- Jockey players perk added.
- Elytra flight has been added.
- Fireworks have been added to give that extra oohmf to Elytras or just for cosmetics.