~:~|~:~ Belfalas ~:~|~:~
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Project Leader: @Darki
Co-Leader: @Eriol_Eandur
Project Staff: @Dutch_Knight
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Project Leader: @Darki
Co-Leader: @Eriol_Eandur
Project Staff: @Dutch_Knight
Announcements Thread
Overall Progress and State
Approximate Overall Progress Percentage: 70%
Current Progress State: Building
Current Progress Review: Slightly Behind Schedule
Current Progress Expectation: 80%
Current State Expectation: Building (Close to Finished)
Estimated TIme of Finishing: 2 months 20 days
Current Progress Expectation: 80%
Current State Expectation: Building (Close to Finished)
Estimated TIme of Finishing: 2 months 20 days
Project Discussion Thread
The thread to discuss in general the project, comment on any updates or any other non-announcement topic.
Link: Belfalas
Belfalas Planning Post
As of right now there seems to not be a complete post with everything in it I have put the latest planning for the vegetation.
By Darki:
Belfalas Vegetation Concepts
As we are closing in on finishing the Belfalas terrain we need to look on what is left to do after the terrain is finished. So @Eriol_Eandur and I have discussed and have decided on what to do with the vegetation in Belfalas. @Eriol_Eandur has made a map of what type of vegetation is going to be made in what part of Belfalas. This map includes all vegetation, farm areas and villages that still need to be done.
Belfalas Vegetation Map:
Too realise our goal of finishing Belfalas we need to make some final concepts. These concepts will be used as an example when foreman will be running jobs in Belfalas in the near future. So what we ask of all of you that want to participate is: Helping us create the final concepts of the Belfalas vegetation.
What can you personally do to help?
I have created plots where one can have a go at your personal concept for the Belfalas terrain. These plots can be found at /warp Belfalasvegatation. You can claim your plot by typing your name that is in front of the plot. Your concept has to be suffice to the following rules:
- Everything made in your plot must be made by hand
- You have to look at the example pictures BELOW and keep to this style.
- Use the Gondor Resource Pack 2, the same one that is used in DA. (this include all the new tree and leaves textures)
When participating in this part of the plotbuild, try to make something like the pictures shown below.
@RubenPieterMark has taken control over the Belfalastreeplot (warp Belfalastreeplot). All the trees and bushes that have been build and are deemed acceptable will be placed in our Belfalas Tree Plot.
Plotbuild possibility #2: Open grass areas and undergrowth for trees.
When participating in this part of the plotbuild, try to make something like the pictures shown below.
In medieval times forests were intensly used by people, e.g. feeding pigs or growing building materials, these forrests had no or very little undergrows
For sheep I would like to have some very open grass lands like this:
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