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In Progress Anorien Project thread

Patrick_0901

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:|: Anorien Main Project :|:
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Project Leader: @Oberanio
Co-Leader: @Patrick_0901
Project Staff: @Lindolas , @barteldvn
Announcements Thread

Overall Progress and State

Approximate Overall Progress Percentage: 15%
Current Progress State: Building


Project Discussion Thread
The thread to discuss in general the project, comment on any updates or any other non-announcement topic.

Anorien Planning Post

Anorien was a region and fiefdom of Gondor.
Background lore
Anórien lay north of the line of the White Mountains, and formed a narrow strip of land consisting of the valleys of the White Mountains, and its borders were the Mering Stream in the west, and the Mouths of the Entwash in the north. Its eastern border was the border of Gondor at the Anduin.

Spoiler: LINKS



Introduction
Anorien as a project will be a sub project, which means it has no priority on our server, but will be worked on by some members interested in getting it done.
As you all might well know Anorien is a revamp project. There already was an Anorien before this time and we as staff chose to revamp the area.
I hope in this thread the community will be shown what our plans are for this. And what the eventual design will look like.
The idea on how we will be doing this is simple we will devide up the land in 5 sections, these 5 section will be claimed by several project staff on the project and they will
finish this area, by planning i

Status:

Sector 1:
# Dol Caranthan, Leader: Patrick_0901
SPOILER: ”STAGE 1 KEY POINTS”

Sector 2:
# Middleland Anorien, Leader: Oberanio
SPOILER: ”STAGE 2 KEY POINTS”

Sector 3:
# Near Gondor Leader: TBD
SPOILER: ”STAGE 3 KEY POINTS”

Sector 4:
# Middleland Anorien Leader: TBD
SPOILER: ”STAGE 4 KEY POINTS”

Sector 5:
#Near Rohan, Leader: Lindolas
SPOILER: ”STAGE 5 KEY POINTS”



Other:
The Art and Inspiration will be done within each sub-project and each section will have a staff project thread and a public thread. Each subproject will have a leader, co-leader and multiple involved staff. There will be a lot of droog jobs, plotbuilds and Build Days we can run within this project.

Every well-known location should have a public plan done before its starting!
More in Depth Information:


Soon to come




Last edited: Mar 3, 2019



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Based on the lore document for anorien the houses are supposed to be in the gondor style with influences of rohan. Based on this we made a stone mix (that would easily be gathered from quarries in the white mountains) and wooden 2nd floors/house additions) for that rohan influence as no other rohan element would really fit.

Also i am planning for a build day in Sector 1: Dol Caranthan, details for this will follow soon.
 
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Halifirien revamp

The current terrain of Firien Wood and especially the beacon hill of Halifirien is very different from the Tolkien's descriptions.

Terrain Plan:
I'm going to move the Mering Stream to the North-west and the beacon hill to the North. I will create the Firien-dale between the beacon hill and the White Mountains and make the northern hillsides "long and nowhere steep".

Detail Plan:
I will also create the small shelf and the stairs up to the green hilltop where Cirion suggests to Eorl to live in Rohan.
 
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Is anyone leading Sector 4 yet? I would love to at least help with, if not lead, that sector.

Hi Julius, nice to see you back Section 4 is mine, but I wasn't on much in the past couple of weeks due to a burn out but i'm most likely coming back this week. You're more then welcome to help out
 
Just a few thnings about Dol Caranthan. I think the road inside the city could use a better block mix because current one is a bit too messy looking. The blocks just don't blend together nicely. Another thing are the entities. There are over 700 entities already there slowely getting laggier and laggier. I do like the details you can do with armorstands but in a city with lots of houses this will just add up more and more and we should really limit the number of it.
 
Perhaps we can leave it be for now since a lot of itemblocks will be moved to real blocks when we change to 1.13 if I understood Eriol right.
 
Perhaps we can leave it be for now since a lot of itemblocks will be moved to real blocks when we change to 1.13 if I understood Eriol right.

From what I've seen it's not just custom blocks but also various items used with armorstand editor.
 
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Oberanio asked me to help East Anorien terrain. So here is my plan. The current layout is very different from the Books.
Worst issue is that the Rammas Echor ends at the beacon Hill of Amon Dîn whereas in the book there is the Stonewain Valley in between.
To mend this I want to move the beacon hills of Eilenach and Amon Dîn to the north and continue the Rammas Echor west to the White Mountains. Especially Amon Dîn is way too large and high. Halifirien beacon is mentioned to be the highest beacon hill in the books. The host of the Rohirrim cross the line of hills in the Druadan Valley close to the Beacon of Eilenach and then followed the competely overgrown Stonewain Valley Road. The Grey Forest masked the gap of the Stonewain Valley at the east. All is described in detail in RotK - The Ride of the Rohirrim:View attachment 13336
 

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