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I would call this project a success even if you just updated the roofs.ALDBURG REVAMP
/warp Aldburg
Project Leader: Fireinferno13
Reserve Leader: DSESGH
Project Staff: tbt
(msg if interested)
Background Lore:
Aldburg in Old English means "Old Fortress"
The fortress was originally built by Eorl to house the king, making it one of the earliest settlements. However after Brego, his son, completed the Golden Hall of Edoras, the King's family moved their and passed the city to Eomer's grandfather.
Strategically, this location was where the East-Mark would muster given its convenience and prime location.
General Plan:
Map:
- Terrain (hold)
- Remove Old City
- Redo Surrounding Terrain
- Layout (hold)
- Layout City
- Mark Houses
- Create Plotbuild
- Construction (hold)
- Construct Walls/Towers
- Open Plotworld
- On Site Building
- Roads
- Details (hold)
- Add Street Details
- Add Various Details
- Add Signs of Age
Concepts:
Key Structures:
- Mead Hall
- Tavern
- Stables
- Healer
- Barber
- Tailor
- Tanner
- Thatcher
- Herbalist
- Falconer
- Butcher
- Stone Quarry
- Pitch Collector
Key and To-Do:
- Main Keep (orange)
- Inner Wall (red)
- Raised
- Town Meeting Hall (black)
- Market Square (pink)
- Rich District (yellow)
- Slightly Raised
- Poor District (purple)
- Vineyard (dark green)
- Farms/Pastures (green)
- Farm Houses (light blue)
- Quarry (blue)
Personally I still love the wheat roofs.I would call this project a success even if you just updated the roofs.
Kind of unnecessary in my opinion. It's not really a huge city.What do people think of doing an inner and outer wall?
While Tolkiengateway translates "Aldburg" simply as "Old fortress", the german wiki (Aldburg) gives a more specific translation as "city surrounded by walls". However I agree that it should be something clearly less massive than Edoras.I think it might look good with a sort of low wood wall, like a palisade around the bailey in a motte-and-bailey castle. I agree with dse that its not a huge city so it doesn't need a very strong wall. or one that you can walk all around and guard.
Yeah the lore is very unclear about how "fortified" the city really was.While Tolkiengateway translates "Aldburg" simply as "Old fortress", the german wiki (Aldburg) gives a more specific translation as "city surrounded by walls". However I agree that it should be something clearly less massive than Edoras.
Sure, post it here?There's a nice Nordic palace in Andrast made by Mandos that has to be removed, do you wanna see it? you need to change the roof since is in gondor pack tho
Yeah the lore is very unclear about how "fortified" the city really was.
This is why I was considering focusing on the fortress part primarily - I could even make that central district larger and with more walls
The other option is adding a stone palisade around it which could also work
I would consider moving it a little closer, however I think the water source is close enough to the city to motivate a settlementOn another note: Have you thought about putting the spring of that upper right stream/river near the center of town? Constant water supply is always a good argument when founding a settlement.
I have been waiting to do this for years now:
Also to show you how many tunnels/mines were under Aldburg:
The Hobbit 4: The Desolation of FireThe Desolation of Aldburg....the greatest disaster of the Third Age.
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