~:~|~:~ Agar and Udul ~:~|~:~
- - - - - - - - - - - - - - - - - - - -
Project Leader: Orruss
Co-Leader: Mattlego
Project Staff:
Dahlfc - Interiors
Aylalya - Staff Deputy/Fisherfolk/Terrain/Jobs
Rudolphius - Fields and Livestock/Terrain/Jobs
Bohemian_Beetle - Pool boy
Introduction
In Summary, Agar and Udul are two settlements of Wild Men from the story of Tal-Elmar, set before the Downfall of Numenor. The two settlements are stated to be in conflict with each other; Udul sent marauders to Agar, whilst under the infliction of a rather brutal famine that may have decreased its population drastically.
Maps
Current Map:
1st Draft of the New Area:
Final Draft of the New/Current Projected Build Area:
!For information on the "Places of Interest" Please refer to the updates below the main post!
Status: Starting on Udul
3rd image demonstrates a comprehensive map of the full Project, outlining settlements, forests, environmental details, and other interesting tidbits. Below is the tracked progress of each aspect of the Project:
Terrain:
- Landscape In Progress
- River/Stream In Progress
- Cliffs In Progress
- Beaches Complete
Settlements:
- Agar Complete
- Udul In Planning Phase
- Fisherfolk Villages Complete
- Fields + Livestock In Progress
Detailed description:
There are some crucial details that must be implemented from Lore along with some minor details that are to be considered during the progression of the area. These details are split into the different Settlement Areas for clarity.
Agar:
- The Moot Hill: The Moot Hill is a meeting place mentioned in the tale of Tal-Elmar, within the Town boundaries where the people would have meetings.
- Golden Hill: Located between the Sea and Agar is a site called The Golden Hill.
- Town of Agar: The Town is located on the side of a larger hill located further inland, somewhere behind The Golden Hill. There are many fields that surround the Town further down and around the Hill; This hill would be the one Tal-Elmar and his Father would climb, where they eventually saw the 4 Numenorean ships in the Great Sea.
- Town Master: Agar has a Master of the Town, who has his own accommodations somewhere centralised within the Town
- Hills of Agar: There should be some visible Hills surrounding the Town, giving the area its title 'Hills of Agar'
- Fenced Town + Fields: Agar is a 'Fenced' Town. Whether it is made of stone or wood is rather up for interpretation.
Udul:
- Far Inland: Udul is located farther inland from Agar's position
- Less developed Fenced Wall + Fields: It is suggested that the Fencing of Udul is rather lax compared to Agar, given Tal-Elmar was able to sneak directly up to a Guard Hut on the edge of the Town; or possibly Huts located outside the main Town.
- Dying of Pestilence: Although an occurrence many centuries before the time of the server, there should be visual indications of Udul's tragic past; Fields not fully sowed, Some abandoned/ruined Huts, some broken walls (Possibly an indication of the Town boundaries receding)
- Town Master: Although never mentioned, Udul should also have a Town Master, as the Marauders who went to Agar were sent to retrieve food.
Fisherfolk:
- Fishing: We know through a passing mention that there are Fisherfolk who live along or around the mouth of the River Isen.
- Fishing Settlements/Hamlets: To compensate for the adequate size of the Fisherfolk community, the three markers for the Fisher Folk will vary between; Cliff settlement, Stilted Water Settlement, and Stilted Land Settlement.
- Fields: Minor fields in the nearby surroundings. No livestock on the land; hence the 'Fisher' folk.
- Cliff Settlement: The Cliff Settlement will be made up of fishermen who find small areas along the cliff faces to fish directly on the coast. The Settlements would be built out of drystone to withstand harsher weather conditions such as rain, strong winds, and colder nights at a higher altitude on the coastline.
-Stilted Water Settlement: The Stilted Water Settlement will be made up of fishermen who live directly on the bank of the mouth of the Isen, on a stilted village complex; practically living at all times on the water.
- Stilted Land Settlement: The Stilted Land Settlement will be made up of fishermen, more akin to those living on the water, but living on the land-banks of the Isen rather than directly on the water; residing in more individually scattered stilted dwellings, to account for tides.
Concept Art and Reference Points:
Terrain Inspo
Fisherfolk Inspo
Udul Inspo
Agar Inspo
Coords to Concept area in Freebuild: 0 4 0
Project Concept Warp: /warp aucon
Visual Build Concept Summary
https://imgur.com/a/b080p4d
- - - - - - - - - - - - - - - - - - - -
Project Leader: Orruss
Co-Leader: Mattlego
Project Staff:
Dahlfc - Interiors
Aylalya - Staff Deputy/Fisherfolk/Terrain/Jobs
Rudolphius - Fields and Livestock/Terrain/Jobs
Bohemian_Beetle - Pool boy
Introduction
In Summary, Agar and Udul are two settlements of Wild Men from the story of Tal-Elmar, set before the Downfall of Numenor. The two settlements are stated to be in conflict with each other; Udul sent marauders to Agar, whilst under the infliction of a rather brutal famine that may have decreased its population drastically.
Maps
Current Map:
1st Draft of the New Area:
Final Draft of the New/Current Projected Build Area:
!For information on the "Places of Interest" Please refer to the updates below the main post!
Status: Starting on Udul
3rd image demonstrates a comprehensive map of the full Project, outlining settlements, forests, environmental details, and other interesting tidbits. Below is the tracked progress of each aspect of the Project:
Terrain:
- Landscape In Progress
- River/Stream In Progress
- Cliffs In Progress
- Beaches Complete
Settlements:
- Agar Complete
- Udul In Planning Phase
- Fisherfolk Villages Complete
- Fields + Livestock In Progress
Detailed description:
There are some crucial details that must be implemented from Lore along with some minor details that are to be considered during the progression of the area. These details are split into the different Settlement Areas for clarity.
Agar:
- The Moot Hill: The Moot Hill is a meeting place mentioned in the tale of Tal-Elmar, within the Town boundaries where the people would have meetings.
- Golden Hill: Located between the Sea and Agar is a site called The Golden Hill.
- Town of Agar: The Town is located on the side of a larger hill located further inland, somewhere behind The Golden Hill. There are many fields that surround the Town further down and around the Hill; This hill would be the one Tal-Elmar and his Father would climb, where they eventually saw the 4 Numenorean ships in the Great Sea.
- Town Master: Agar has a Master of the Town, who has his own accommodations somewhere centralised within the Town
- Hills of Agar: There should be some visible Hills surrounding the Town, giving the area its title 'Hills of Agar'
- Fenced Town + Fields: Agar is a 'Fenced' Town. Whether it is made of stone or wood is rather up for interpretation.
Udul:
- Far Inland: Udul is located farther inland from Agar's position
- Less developed Fenced Wall + Fields: It is suggested that the Fencing of Udul is rather lax compared to Agar, given Tal-Elmar was able to sneak directly up to a Guard Hut on the edge of the Town; or possibly Huts located outside the main Town.
- Dying of Pestilence: Although an occurrence many centuries before the time of the server, there should be visual indications of Udul's tragic past; Fields not fully sowed, Some abandoned/ruined Huts, some broken walls (Possibly an indication of the Town boundaries receding)
- Town Master: Although never mentioned, Udul should also have a Town Master, as the Marauders who went to Agar were sent to retrieve food.
Fisherfolk:
- Fishing: We know through a passing mention that there are Fisherfolk who live along or around the mouth of the River Isen.
- Fishing Settlements/Hamlets: To compensate for the adequate size of the Fisherfolk community, the three markers for the Fisher Folk will vary between; Cliff settlement, Stilted Water Settlement, and Stilted Land Settlement.
- Fields: Minor fields in the nearby surroundings. No livestock on the land; hence the 'Fisher' folk.
- Cliff Settlement: The Cliff Settlement will be made up of fishermen who find small areas along the cliff faces to fish directly on the coast. The Settlements would be built out of drystone to withstand harsher weather conditions such as rain, strong winds, and colder nights at a higher altitude on the coastline.
-Stilted Water Settlement: The Stilted Water Settlement will be made up of fishermen who live directly on the bank of the mouth of the Isen, on a stilted village complex; practically living at all times on the water.
- Stilted Land Settlement: The Stilted Land Settlement will be made up of fishermen, more akin to those living on the water, but living on the land-banks of the Isen rather than directly on the water; residing in more individually scattered stilted dwellings, to account for tides.
Concept Art and Reference Points:
Terrain Inspo
Fisherfolk Inspo
Udul Inspo
Agar Inspo
Coords to Concept area in Freebuild: 0 4 0
Project Concept Warp: /warp aucon
Visual Build Concept Summary
https://imgur.com/a/b080p4d
Last edited: