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Cobweb Textures & Shelob's Lair
Purpose
Shelob's Lair will require a host of different web textures in order to give it a sense of both completeness and complexity. As such, I will be designing webs of different sizes, shapes, and densities. I will update this main thread with textures as I go, that being said, I plan to start with ~5 variants per size.
Currently, the proposal is to use redstone wire models (in order to achieve a high amount of versatility) with a slowness modification (to give that sticky feeling), as well as possible client-side variants (to achieve even greater versatility)
Corner Textures
1x1 (done)
1x2 (done)
1x3 (done)
2x2 (done)
Side Textures
1x2 (done)
1x3 (done)
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